Add real-time voice effects for outgoing audio
Implements 7 voice effects that can be cycled through with F12: - None (default) - Echo: Single repeating delay with feedback (250ms) - Reverb: Multiple short delays without feedback - High Pitch: Chipmunk voice using cubic interpolation - Low Pitch: Deep voice effect - Robot: Ring modulation for robotic sound - Chorus: Layered voices with pitch variations The effects are applied after noise suppression and AGC in the audio pipeline. Selected effect is persisted to config file. Includes comprehensive documentation in README. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
21
README.md
21
README.md
@@ -18,6 +18,26 @@ If a user is too soft to hear, you can boost their audio.
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The audio should drastically increase once you have hit the VolumeUp key over 10 times (from the silent/0 position).
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The boost setting is saved per user, just like per user volume.
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## Voice Effects
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Barnard includes real-time voice effects that can be applied to your outgoing microphone audio. Press F12 to cycle through the available effects.
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### Available Effects
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- **None**: No effect applied (default)
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- **Echo**: Single repeating delay effect with feedback (250ms) - creates distinct repetitions that fade away
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- **Reverb**: Multiple short delays (12.5ms, 20ms, 33ms) without feedback - adds thickness and fullness to your voice
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- **High Pitch**: Chipmunk-style voice using pitch shifting
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- **Low Pitch**: Deep voice using pitch shifting
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- **Robot**: Ring modulation effect for robotic sound
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- **Chorus**: Layered voices with slight pitch variations for a rich, ensemble sound
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### Controls
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- **F12 key**: Cycle through voice effects (configurable hotkey)
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- **Configuration**: Your selected effect is saved in `~/.barnard.yaml`
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### How It Works
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Voice effects are applied to your outgoing audio in real-time, after noise suppression and automatic gain control. The effects use various digital signal processing techniques including delay lines, pitch shifting with cubic interpolation, and ring modulation.
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## Noise Suppression
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Barnard includes real-time noise suppression for microphone input to filter out background noise such as keyboard typing, computer fans, and other environmental sounds.
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@@ -191,6 +211,7 @@ After running the command above, `barnard` will be compiled as `$(go env GOPATH)
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- <kbd>F1</kbd>: toggle voice transmission
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- <kbd>F9</kbd>: toggle noise suppression
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- <kbd>F12</kbd>: cycle through voice effects
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- <kbd>Ctrl+L</kbd>: clear chat log
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- <kbd>Tab</kbd>: toggle focus between chat and user tree
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- <kbd>Page Up</kbd>: scroll chat up
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408
audio/effects.go
Normal file
408
audio/effects.go
Normal file
@@ -0,0 +1,408 @@
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package audio
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import (
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"math"
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)
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// VoiceEffect represents different voice effect types
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type VoiceEffect int
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const (
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EffectNone VoiceEffect = iota
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EffectEcho
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EffectReverb
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EffectHighPitch
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EffectLowPitch
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EffectRobot
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EffectChorus
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EffectCount // Keep this last for cycling
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)
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// String returns the name of the effect
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func (e VoiceEffect) String() string {
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switch e {
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case EffectNone:
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return "None"
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case EffectEcho:
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return "Echo"
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case EffectReverb:
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return "Reverb"
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case EffectHighPitch:
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return "High Pitch"
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case EffectLowPitch:
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return "Low Pitch"
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case EffectRobot:
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return "Robot"
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case EffectChorus:
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return "Chorus"
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default:
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return "Unknown"
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}
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}
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// EffectsProcessor handles voice effects processing
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type EffectsProcessor struct {
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currentEffect VoiceEffect
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enabled bool
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// Echo parameters
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echoDelay int // Delay in samples
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echoFeedback float32 // Echo feedback amount (0-1)
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echoMix float32 // Mix of echo with original (0-1)
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echoBuffer []int16 // Circular buffer for echo
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echoPosition int // Current position in echo buffer
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// Reverb buffer
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reverseInputBuffer []int16 // Delay line for reverb
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reverseInputPos int // Write position in buffer
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// Pitch shift parameters
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pitchRatio float32 // Pitch shift ratio
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pitchBuffer []int16 // Buffer for pitch shifting
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pitchPhase float32 // Phase accumulator for resampling
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// Robot voice parameters
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robotFreq float32 // Modulation frequency
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robotPhase float32 // Phase accumulator
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sampleRate float32 // Audio sample rate
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// Chorus parameters
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chorusDelays []int // Multiple delay times
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chorusBuffers [][]int16 // Multiple delay buffers
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chorusPositions []int // Positions in chorus buffers
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chorusRates []float32 // LFO rates for each chorus voice
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chorusPhases []float32 // LFO phases
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}
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// NewEffectsProcessor creates a new voice effects processor
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func NewEffectsProcessor(sampleRate int) *EffectsProcessor {
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echoDelay := sampleRate / 4 // 250ms delay
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return &EffectsProcessor{
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currentEffect: EffectNone,
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enabled: true,
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sampleRate: float32(sampleRate),
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// Echo setup
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echoDelay: echoDelay,
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echoFeedback: 0.4,
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echoMix: 0.5,
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echoBuffer: make([]int16, echoDelay),
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echoPosition: 0,
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// Reverb setup - 100ms buffer for delay lines
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reverseInputBuffer: make([]int16, sampleRate/10), // 100ms buffer
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reverseInputPos: 0,
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// Pitch shift setup
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pitchRatio: 1.0,
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pitchBuffer: make([]int16, 4096),
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pitchPhase: 0.0,
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// Robot voice setup
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robotFreq: 30.0, // 30 Hz modulation
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robotPhase: 0.0,
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// Chorus setup (3 voices)
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chorusDelays: []int{sampleRate/50, sampleRate/40, sampleRate/35}, // ~20-30ms
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chorusBuffers: make([][]int16, 3),
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chorusPositions: make([]int, 3),
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chorusRates: []float32{1.5, 2.0, 2.3}, // LFO rates in Hz
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chorusPhases: make([]float32, 3),
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}
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}
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// GetCurrentEffect returns the current effect
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func (ep *EffectsProcessor) GetCurrentEffect() VoiceEffect {
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return ep.currentEffect
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}
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// SetEffect sets the current effect
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func (ep *EffectsProcessor) SetEffect(effect VoiceEffect) {
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if effect >= 0 && effect < EffectCount {
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ep.currentEffect = effect
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ep.resetBuffers()
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}
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}
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// CycleEffect cycles to the next effect
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func (ep *EffectsProcessor) CycleEffect() VoiceEffect {
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ep.currentEffect = (ep.currentEffect + 1) % EffectCount
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ep.resetBuffers()
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return ep.currentEffect
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}
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// SetEnabled enables or disables effects processing
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func (ep *EffectsProcessor) SetEnabled(enabled bool) {
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ep.enabled = enabled
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}
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// IsEnabled returns whether effects are enabled
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func (ep *EffectsProcessor) IsEnabled() bool {
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return ep.enabled
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}
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// ProcessSamples applies the current voice effect to audio samples
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func (ep *EffectsProcessor) ProcessSamples(samples []int16) {
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if !ep.enabled || ep.currentEffect == EffectNone || len(samples) == 0 {
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return
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}
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switch ep.currentEffect {
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case EffectEcho:
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ep.processEcho(samples)
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case EffectReverb:
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ep.processReverb(samples)
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case EffectHighPitch:
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ep.processPitchShift(samples, 1.5)
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case EffectLowPitch:
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ep.processPitchShift(samples, 0.75)
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case EffectRobot:
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ep.processRobot(samples)
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case EffectChorus:
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ep.processChorus(samples)
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}
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}
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// processEcho applies echo effect
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func (ep *EffectsProcessor) processEcho(samples []int16) {
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for i := range samples {
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// Get delayed sample
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delayedSample := ep.echoBuffer[ep.echoPosition]
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// Mix original with echo
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outputSample := float32(samples[i])*(1.0-ep.echoMix) +
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float32(delayedSample)*ep.echoMix
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// Create new echo sample (current + feedback)
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newEchoSample := float32(samples[i]) + float32(delayedSample)*ep.echoFeedback
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// Store in buffer with clipping
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if newEchoSample > 32767 {
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newEchoSample = 32767
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} else if newEchoSample < -32767 {
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newEchoSample = -32767
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}
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ep.echoBuffer[ep.echoPosition] = int16(newEchoSample)
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// Advance buffer position
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ep.echoPosition = (ep.echoPosition + 1) % len(ep.echoBuffer)
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// Apply to output with clipping
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if outputSample > 32767 {
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outputSample = 32767
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} else if outputSample < -32767 {
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outputSample = -32767
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}
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samples[i] = int16(outputSample)
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}
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}
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// processReverb applies reverb effect - like echo but with multiple short delays
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func (ep *EffectsProcessor) processReverb(samples []int16) {
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bufLen := len(ep.reverseInputBuffer)
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// Three quick echoes instead of one long repeating echo
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delays := []int{
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bufLen / 8, // ~12.5ms
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bufLen / 5, // ~20ms
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bufLen / 3, // ~33ms
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}
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gains := []float32{0.3, 0.2, 0.15}
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for i := range samples {
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// Store current sample
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ep.reverseInputBuffer[ep.reverseInputPos] = samples[i]
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// Add the three quick echoes
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reverbSample := float32(0)
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for j := 0; j < len(delays); j++ {
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readPos := (ep.reverseInputPos - delays[j] + bufLen) % bufLen
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reverbSample += float32(ep.reverseInputBuffer[readPos]) * gains[j]
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}
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// Mix dry and wet signal
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outputSample := float32(samples[i])*0.7 + reverbSample
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// Advance position
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ep.reverseInputPos = (ep.reverseInputPos + 1) % bufLen
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// Apply with clipping
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if outputSample > 32767 {
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outputSample = 32767
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} else if outputSample < -32767 {
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outputSample = -32767
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}
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samples[i] = int16(outputSample)
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}
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}
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// processPitchShift applies pitch shifting using cubic interpolation
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func (ep *EffectsProcessor) processPitchShift(samples []int16, ratio float32) {
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if ratio == 1.0 {
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return
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}
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bufLen := len(ep.pitchBuffer)
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// Copy samples to pitch buffer (maintaining history)
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copy(ep.pitchBuffer[bufLen-len(samples):], samples)
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// Resample using cubic interpolation for smoother output
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for i := range samples {
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// Calculate source position
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srcPos := float32(bufLen-len(samples)) + float32(i)*ratio
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// Bounds check with extra padding for cubic interpolation
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if srcPos >= float32(bufLen-2) {
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srcPos = float32(bufLen - 3)
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}
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if srcPos < 1 {
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srcPos = 1
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}
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// Cubic interpolation (Hermite interpolation)
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idx := int(srcPos)
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frac := srcPos - float32(idx)
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// Get 4 samples around the target position
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y0 := float32(ep.pitchBuffer[idx-1])
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y1 := float32(ep.pitchBuffer[idx])
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y2 := float32(ep.pitchBuffer[idx+1])
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y3 := float32(ep.pitchBuffer[idx+2])
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// Cubic Hermite interpolation
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c0 := y1
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c1 := 0.5 * (y2 - y0)
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c2 := y0 - 2.5*y1 + 2.0*y2 - 0.5*y3
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c3 := 0.5*(y3-y0) + 1.5*(y1-y2)
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interpolated := c0 + c1*frac + c2*frac*frac + c3*frac*frac*frac
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// Soft clipping to reduce harshness
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if interpolated > 32767 {
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interpolated = 32767
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} else if interpolated < -32767 {
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interpolated = -32767
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}
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samples[i] = int16(interpolated)
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}
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// Shift buffer for next frame
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copy(ep.pitchBuffer, ep.pitchBuffer[len(samples):])
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}
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// processRobot applies ring modulation for robot voice
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func (ep *EffectsProcessor) processRobot(samples []int16) {
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phaseIncrement := 2.0 * math.Pi * ep.robotFreq / ep.sampleRate
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for i := range samples {
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// Generate carrier wave (sine wave)
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carrier := float32(math.Sin(float64(ep.robotPhase)))
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// Ring modulation: multiply signal by carrier
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modulated := float32(samples[i]) * (0.5 + carrier*0.5)
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// Advance phase
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ep.robotPhase += phaseIncrement
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if ep.robotPhase >= 2.0*math.Pi {
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ep.robotPhase -= 2.0 * math.Pi
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}
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// Apply with clipping
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if modulated > 32767 {
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modulated = 32767
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} else if modulated < -32767 {
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modulated = -32767
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}
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samples[i] = int16(modulated)
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}
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}
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// processChorus applies chorus effect with multiple delayed voices
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func (ep *EffectsProcessor) processChorus(samples []int16) {
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// Initialize chorus buffers if needed
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for j := range ep.chorusBuffers {
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if len(ep.chorusBuffers[j]) == 0 {
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ep.chorusBuffers[j] = make([]int16, ep.chorusDelays[j])
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}
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}
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for i := range samples {
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output := float32(samples[i]) * 0.4 // Original signal at 40%
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// Add multiple chorus voices
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for j := 0; j < len(ep.chorusDelays); j++ {
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// LFO modulation for slight pitch variation
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lfoPhaseInc := 2.0 * math.Pi * ep.chorusRates[j] / ep.sampleRate
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lfo := float32(math.Sin(float64(ep.chorusPhases[j])))
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ep.chorusPhases[j] += lfoPhaseInc
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if ep.chorusPhases[j] >= 2.0*math.Pi {
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ep.chorusPhases[j] -= 2.0 * math.Pi
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}
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// Get delayed sample with LFO modulation
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modDelay := int(float32(ep.chorusDelays[j]) * (1.0 + lfo*0.03))
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if modDelay >= len(ep.chorusBuffers[j]) {
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modDelay = len(ep.chorusBuffers[j]) - 1
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}
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readPos := (ep.chorusPositions[j] - modDelay + len(ep.chorusBuffers[j])) % len(ep.chorusBuffers[j])
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delayedSample := ep.chorusBuffers[j][readPos]
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// Add this voice to output (20% each)
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output += float32(delayedSample) * 0.2
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// Store current sample in buffer
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ep.chorusBuffers[j][ep.chorusPositions[j]] = samples[i]
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ep.chorusPositions[j] = (ep.chorusPositions[j] + 1) % len(ep.chorusBuffers[j])
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}
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// Apply with clipping
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if output > 32767 {
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output = 32767
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} else if output < -32767 {
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output = -32767
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}
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samples[i] = int16(output)
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}
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}
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// resetBuffers clears all effect buffers
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func (ep *EffectsProcessor) resetBuffers() {
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// Clear echo buffer
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for i := range ep.echoBuffer {
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ep.echoBuffer[i] = 0
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}
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ep.echoPosition = 0
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// Clear reverb buffer
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for i := range ep.reverseInputBuffer {
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ep.reverseInputBuffer[i] = 0
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}
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ep.reverseInputPos = 0
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// Clear pitch buffer
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for i := range ep.pitchBuffer {
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ep.pitchBuffer[i] = 0
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}
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ep.pitchPhase = 0
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// Reset robot phase
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ep.robotPhase = 0
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// Clear chorus buffers
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for j := range ep.chorusBuffers {
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if len(ep.chorusBuffers[j]) > 0 {
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for i := range ep.chorusBuffers[j] {
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ep.chorusBuffers[j][i] = 0
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}
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}
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ep.chorusPositions[j] = 0
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ep.chorusPhases[j] = 0
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}
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}
|
@@ -3,6 +3,7 @@ package main
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import (
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"crypto/tls"
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|
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"git.stormux.org/storm/barnard/audio"
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"git.stormux.org/storm/barnard/config"
|
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"git.stormux.org/storm/barnard/gumble/gumble"
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"git.stormux.org/storm/barnard/gumble/gumbleopenal"
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@@ -44,9 +45,12 @@ type Barnard struct {
|
||||
|
||||
// Added for channel muting
|
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MutedChannels map[uint32]bool
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||||
|
||||
|
||||
// Added for noise suppression
|
||||
NoiseSuppressor *noise.Suppressor
|
||||
|
||||
// Added for voice effects
|
||||
VoiceEffects *audio.EffectsProcessor
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}
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func (b *Barnard) StopTransmission() {
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||||
|
@@ -50,6 +50,7 @@ func (b *Barnard) connect(reconnect bool) bool {
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b.Stream = stream
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b.Stream.AttachStream(b.Client)
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b.Stream.SetNoiseProcessor(b.NoiseSuppressor)
|
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b.Stream.SetEffectsProcessor(b.VoiceEffects)
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b.Connected = true
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return true
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}
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|
@@ -19,4 +19,5 @@ type Hotkeys struct {
|
||||
ScrollToTop *uiterm.Key
|
||||
ScrollToBottom *uiterm.Key
|
||||
NoiseSuppressionToggle *uiterm.Key
|
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CycleVoiceEffect *uiterm.Key
|
||||
}
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|
@@ -28,6 +28,7 @@ type exportableConfig struct {
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||||
NotifyCommand *string
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||||
NoiseSuppressionEnabled *bool
|
||||
NoiseSuppressionThreshold *float32
|
||||
VoiceEffect *int
|
||||
}
|
||||
|
||||
type server struct {
|
||||
@@ -78,6 +79,7 @@ func (c *Config) LoadConfig() {
|
||||
ScrollUp: key(uiterm.KeyPgup),
|
||||
ScrollDown: key(uiterm.KeyPgdn),
|
||||
NoiseSuppressionToggle: key(uiterm.KeyF9),
|
||||
CycleVoiceEffect: key(uiterm.KeyF12),
|
||||
}
|
||||
if fileExists(c.fn) {
|
||||
var data []byte
|
||||
@@ -123,6 +125,10 @@ func (c *Config) LoadConfig() {
|
||||
threshold := float32(0.02)
|
||||
jc.NoiseSuppressionThreshold = &threshold
|
||||
}
|
||||
if c.config.VoiceEffect == nil {
|
||||
effect := 0 // Default to EffectNone
|
||||
jc.VoiceEffect = &effect
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Config) findServer(address string) *server {
|
||||
@@ -232,6 +238,18 @@ func (c *Config) SetNoiseSuppressionThreshold(threshold float32) {
|
||||
c.SaveConfig()
|
||||
}
|
||||
|
||||
func (c *Config) GetVoiceEffect() int {
|
||||
if c.config.VoiceEffect == nil {
|
||||
return 0
|
||||
}
|
||||
return *c.config.VoiceEffect
|
||||
}
|
||||
|
||||
func (c *Config) SetVoiceEffect(effect int) {
|
||||
c.config.VoiceEffect = &effect
|
||||
c.SaveConfig()
|
||||
}
|
||||
|
||||
func (c *Config) UpdateUser(u *gumble.User) {
|
||||
var j *eUser
|
||||
var uc *gumble.Client
|
||||
|
@@ -17,6 +17,12 @@ type NoiseProcessor interface {
|
||||
IsEnabled() bool
|
||||
}
|
||||
|
||||
// EffectsProcessor interface for voice effects
|
||||
type EffectsProcessor interface {
|
||||
ProcessSamples(samples []int16)
|
||||
IsEnabled() bool
|
||||
}
|
||||
|
||||
const (
|
||||
maxBufferSize = 11520 // Max frame size (2880) * bytes per stereo sample (4)
|
||||
)
|
||||
@@ -49,9 +55,10 @@ type Stream struct {
|
||||
|
||||
deviceSink *openal.Device
|
||||
contextSink *openal.Context
|
||||
|
||||
noiseProcessor NoiseProcessor
|
||||
micAGC *audio.AGC
|
||||
|
||||
noiseProcessor NoiseProcessor
|
||||
micAGC *audio.AGC
|
||||
effectsProcessor EffectsProcessor
|
||||
}
|
||||
|
||||
func New(client *gumble.Client, inputDevice *string, outputDevice *string, test bool) (*Stream, error) {
|
||||
@@ -112,6 +119,14 @@ func (s *Stream) SetNoiseProcessor(np NoiseProcessor) {
|
||||
s.noiseProcessor = np
|
||||
}
|
||||
|
||||
func (s *Stream) SetEffectsProcessor(ep EffectsProcessor) {
|
||||
s.effectsProcessor = ep
|
||||
}
|
||||
|
||||
func (s *Stream) GetEffectsProcessor() EffectsProcessor {
|
||||
return s.effectsProcessor
|
||||
}
|
||||
|
||||
|
||||
func (s *Stream) Destroy() {
|
||||
if s.link != nil {
|
||||
@@ -342,12 +357,17 @@ func (s *Stream) sourceRoutine(inputDevice *string) {
|
||||
if s.noiseProcessor != nil && s.noiseProcessor.IsEnabled() {
|
||||
s.noiseProcessor.ProcessSamples(int16Buffer)
|
||||
}
|
||||
|
||||
|
||||
// Apply AGC to outgoing microphone audio (always enabled)
|
||||
if s.micAGC != nil {
|
||||
s.micAGC.ProcessSamples(int16Buffer)
|
||||
}
|
||||
|
||||
|
||||
// Apply voice effects if available and enabled
|
||||
if s.effectsProcessor != nil && s.effectsProcessor.IsEnabled() {
|
||||
s.effectsProcessor.ProcessSamples(int16Buffer)
|
||||
}
|
||||
|
||||
outgoing <- gumble.AudioBuffer(int16Buffer)
|
||||
}
|
||||
}
|
||||
|
7
main.go
7
main.go
@@ -16,6 +16,7 @@ import (
|
||||
"crypto/tls"
|
||||
"flag"
|
||||
"github.com/alessio/shellescape"
|
||||
"git.stormux.org/storm/barnard/audio"
|
||||
"git.stormux.org/storm/barnard/config"
|
||||
"git.stormux.org/storm/barnard/noise"
|
||||
|
||||
@@ -162,6 +163,7 @@ func main() {
|
||||
Address: *server,
|
||||
MutedChannels: make(map[uint32]bool),
|
||||
NoiseSuppressor: noise.NewSuppressor(),
|
||||
VoiceEffects: audio.NewEffectsProcessor(gumble.AudioSampleRate),
|
||||
}
|
||||
b.Config.Buffers = *buffers
|
||||
|
||||
@@ -176,7 +178,10 @@ func main() {
|
||||
}
|
||||
b.NoiseSuppressor.SetEnabled(enabled)
|
||||
b.NoiseSuppressor.SetThreshold(b.UserConfig.GetNoiseSuppressionThreshold())
|
||||
|
||||
|
||||
// Configure voice effects
|
||||
b.VoiceEffects.SetEffect(audio.VoiceEffect(b.UserConfig.GetVoiceEffect()))
|
||||
|
||||
b.Config.Username = *username
|
||||
b.Config.Password = *password
|
||||
|
||||
|
9
ui.go
9
ui.go
@@ -99,7 +99,7 @@ func (b *Barnard) OnNoiseSuppressionToggle(ui *uiterm.Ui, key uiterm.Key) {
|
||||
enabled := !b.UserConfig.GetNoiseSuppressionEnabled()
|
||||
b.UserConfig.SetNoiseSuppressionEnabled(enabled)
|
||||
b.NoiseSuppressor.SetEnabled(enabled)
|
||||
|
||||
|
||||
if enabled {
|
||||
b.UpdateGeneralStatus("Noise suppression: ON", false)
|
||||
} else {
|
||||
@@ -107,6 +107,12 @@ func (b *Barnard) OnNoiseSuppressionToggle(ui *uiterm.Ui, key uiterm.Key) {
|
||||
}
|
||||
}
|
||||
|
||||
func (b *Barnard) OnVoiceEffectCycle(ui *uiterm.Ui, key uiterm.Key) {
|
||||
effect := b.VoiceEffects.CycleEffect()
|
||||
b.UserConfig.SetVoiceEffect(int(effect))
|
||||
b.UpdateGeneralStatus(fmt.Sprintf("Voice effect: %s", effect.String()), false)
|
||||
}
|
||||
|
||||
|
||||
func (b *Barnard) UpdateGeneralStatus(text string, notice bool) {
|
||||
if notice {
|
||||
@@ -323,6 +329,7 @@ func (b *Barnard) OnUiInitialize(ui *uiterm.Ui) {
|
||||
b.Ui.AddKeyListener(b.OnVoiceToggle, b.Hotkeys.Talk)
|
||||
b.Ui.AddKeyListener(b.OnTimestampToggle, b.Hotkeys.ToggleTimestamps)
|
||||
b.Ui.AddKeyListener(b.OnNoiseSuppressionToggle, b.Hotkeys.NoiseSuppressionToggle)
|
||||
b.Ui.AddKeyListener(b.OnVoiceEffectCycle, b.Hotkeys.CycleVoiceEffect)
|
||||
b.Ui.AddKeyListener(b.OnQuitPress, b.Hotkeys.Exit)
|
||||
b.Ui.AddKeyListener(b.OnScrollOutputUp, b.Hotkeys.ScrollUp)
|
||||
b.Ui.AddKeyListener(b.OnScrollOutputDown, b.Hotkeys.ScrollDown)
|
||||
|
Reference in New Issue
Block a user