audiogame-manager/speech/nvda-dll/nvdaControllerClient32.c

29 lines
875 B
C

#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
unsigned long __stdcall __declspec(dllexport) nvdaController_speakText(const wchar_t* text);
unsigned long __stdcall __declspec(dllexport) nvdaController_cancelSpeech();
unsigned long __stdcall __declspec(dllexport) nvdaController_brailleMessage(const wchar_t* text);
unsigned long __stdcall __declspec(dllexport) nvdaController_testIfRunning();
#ifdef __cplusplus
}
#endif
unsigned long __stdcall __declspec(dllexport) nvdaController_speakText(const wchar_t* text) {
return 420;
}
unsigned long __stdcall __declspec(dllexport) nvdaController_cancelSpeech() {
return 420;
}
unsigned long __stdcall __declspec(dllexport) nvdaController_brailleMessage(const wchar_t* text) {
return 420;
}
unsigned long __stdcall __declspec(dllexport) nvdaController_testIfRunning() {
return 420;
}