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No commits in common. "54e3ef8190285d95319199676a7b12b46a0ba334" and "2472ea640a9bff4c72e2c822454505d8621e7d66" have entirely different histories.

2 changed files with 76 additions and 63 deletions

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@ -353,13 +353,6 @@ get_bottle() {
# tunmi13 games group
"battle-of-the-hunter"*) ;&
"challenge-of-the-horse"*) export WINEPREFIX="${HOME}/.local/wine/tunmi13";;
# Dan Z games group
"lost"*) ;&
"maze-craze"*) ;&
"super-deekout"*)
export norh="true"
export WINEPREFIX="$HOME/.local/wine/dan-z"
;;
*) export WINEPREFIX="${HOME}/.local/wine/${game%|*}";;
esac
# Wine version for bottles
@ -444,7 +437,7 @@ echo "Loading documentation, please wait..."
local gameDoc="$(find "$gamePath" -type f -iname 'user_manual.html' -or -iname 'user_manual.htm' | head -1)"
# Game name specific docs, add the name to the for loop.
if [[ -z "$gameDoc" ]]; then
for i in "troopanum.txt" "superdeekout.txt" scw.html ; do
for i in "troopanum.txt" "superdeekout.txt" ; do
gameDoc="$(find "$gamePath" -type f -iname "$i" -or -iname 'manual.htm' | head -1)"
done
fi
@ -638,7 +631,6 @@ game_installer() {
menuList+=("Become a Patron" "Become a Patron")
game="$(dialog --backtitle "Audio Game Installer" \
--clear \
--ok-label "Install" \
--no-tags \
--menu "Please select a game to install" 0 0 0 "${menuList[@]}" --stdout)"
}
@ -657,10 +649,8 @@ game_removal() {
done
menuList+=("Donate" "Donate")
menuList+=("Become a Patron" "Become a Patron")
local game
game="$(dialog --backtitle "Audio Game Removal" \
local game="$(dialog --backtitle "Audio Game Removal" \
--clear \
--ok-label "Remove" \
--no-tags \
--menu "Please select a game to delete" 0 0 0 "${menuList[@]}" --stdout)"
if [[ ${#game} -gt 0 ]]; then
@ -713,7 +703,6 @@ kill_game() {
menuList+=("Become a Patron" "Become a Patron")
local game="$(dialog --backtitle "Audio Game Killer" \
--clear \
--ok-label "Kill" \
--no-tags \
--menu "Please select a game to force stop" 0 0 0 "${menuList[@]}" --stdout)"
if [[ ${#game} -gt 0 ]]; then
@ -757,7 +746,6 @@ game_launcher() {
--clear \
--extra-button \
--extra-label "Documentation" \
--ok-label "Launch" \
--no-tags \
--menu "Please select a game to play" 0 0 0 "${menuList[@]}" --stdout)"
local menuCode=$?
@ -1089,12 +1077,10 @@ gameList=(
"Light Cars"
"Lockpick"
"Lone Wolf"
"Lost"
"Lunimals"
"Manamon"
"Manamon 2"
#"Marina Break"
"Maze Craze"
#"Minecraft"
"Mist World"
"Monkey Business"
@ -1123,7 +1109,6 @@ gameList=(
"RS Games"
"Run For Your Life"
#"Sammy Center"
"Sarah and the Castle of Witchcraft and Wizardry"
"Scramble!"
"Screaming Strike 2"
"Sketchbook"
@ -1160,7 +1145,6 @@ gameList=(
"Triple Triad"
"Troopanum2"
"Tube Sim"
"Ultimate SounDoku"
"Undead Assault"
"Villains From Beyond"
"VIP Mud"
@ -2296,14 +2280,6 @@ EOF
xdotool key --clearmodifiers Return 2> /dev/null
wineserver -w
add_launcher "c:\Program Files\Lone Wolf\lw.exe"
;;
"Lost")
export bottle=dan-z
install_wine_bottle speechsdk
download "https://agarchive.net/games/danZ/lost.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/lost" "$cache/lost.zip"
find "$WINEPREFIX/drive_c/Program Files/lost" -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
add_launcher 'c:\Program Files\lost\lost.exe'
;;
"Lunimals")
export bottle="aprone"
@ -2341,24 +2317,6 @@ EOF
find "${WINEPREFIX}" -type f -name "nvdaControllerClient.dll" -exec cp -v "$cache/nvda2speechd32.dll" "{}" \;
add_launcher "c:\nyanchangame\MarinaBreak\marinabreak.exe"
;;
"Maze Craze")
export bottle=dan-z
install_wine_bottle vb6run dx8vb
download "http://www.danielzingaro.com/maze_craze_setup.exe"
${wine} "${cache}/maze_craze_setup.exe" &
xdotool sleep 15 key --delay 100 y 2> /dev/null
xdotool sleep 3 key --delay 250 alt+n 2> /dev/null
xdotool key --delay 250 alt+a 2> /dev/null
xdotool key --delay 250 space 2> /dev/null
xdotool key --delay 250 alt+n 2> /dev/null
xdotool key --delay 250 alt+n 2> /dev/null
xdotool key --delay 250 alt+n 2> /dev/null
xdotool key --delay 250 alt+i 2> /dev/null
xdotool sleep 15 key --delay 250 alt+f 2> /dev/null
xdotool sleep 3 key --delay 250 n 2> /dev/null
${wine}server -k
add_launcher "c:\Program Files\Maze Craze 1.4\mazecraze.exe"
;;
"Minecraft")
export WINEARCH=win64
export winVer="win7"
@ -2610,13 +2568,6 @@ EOF
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient32.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \;
add_launcher "c:\Program Files\Sam Tupy\SammyCenter\SammyCenter.exe"
;;
"Sarah and the Castle of Witchcraft and Wizardry")
install_wine_bottle vb6run dx8vb speechsdk
download "http://www.pcs-games.net/Sarah10.exe" "http://www.pcs-games.net/Sarah-Patch4.exe"
wine "${cache}/Sarah10.exe" /sp- /verysilent
wine "${cache}/Sarah-Patch4.exe" /sp- /verysilent
add_launcher "c:\Program Files\Sarah and the Castle of Witchcraft and Wizardry 10\scw.exe"
;;
"Scramble!")
winetricksSettings="vd=1024x768"
export winVer="win7"
@ -2739,7 +2690,6 @@ EOF
add_launcher "c:\Program Files\space_defender\sdefender.exe"
;;
"Super Deekout")
export bottle=dan-z
install_wine_bottle vb6run dx8vb
download "http://www.danielzingaro.com/superdeekout_setup.exe" "http://www.danielzingaro.com/sd_full.exe"
${wine} "${cache}/superdeekout_setup.exe" &
@ -3003,17 +2953,6 @@ export norh=false # Must install a voice, and rhvoice works easily with 64 bit.
wineserver -w
add_launcher "c:\Program Files\NASoft\TubeSim\tsMain.exe"
;;
"Ultimate SounDoku")
export winVer="win7"
install_wine_bottle vb6run dx8vb speechsdk quartz
download "http://download.dracoent.com/Windows/classic/USSetup.exe"
wine "${cache}/USSetup.exe" /sp- /silent
# warning warning warning: Do not change location, or installer will not function.
# FIXME: Hacky, but it works. Install dotnet20 by itself so it actually doesn't hang.
winetricks -q dotnet20
wineserver -k # Damn you, dotnet.
add_launcher "c:\Program Files\Draconis Entertainment\Ultimate Soundoku\soundoku.exe"
;;
"Undead Assault")
export winVer="win7"
install_wine_bottle speechsdk

View File

@ -0,0 +1,74 @@
#
# Ã contents of this file are subject to the Common Public Attribution
# License Version 1.0 (the ÃenseÃyou may not use this file except in
# compliance with the License. You may obtain a copy of the License at
# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
# 1.1 but Sections 14 and 15 have been added to cover use of software over a
# computer network and provide for limited attribution for the Original
# Developer. In addition, Exhibit A has been modified to be consistent with
# Exhibit B.
#
# Software distributed under the License is distributed on an ÃISÃsis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is audiogame manager.
#
# The Original Developer is not the Initial Developer and is . If
# left blank, the Original Developer is the Initial Developer.
#
# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
# Reserved.
#
# Contributor Michael Taboada.
#
# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
#
# Attribution Phrase (not exceeding 10 words): A Stormux project
#
# Attribution URL: https://stormgames.wolfe.casa
#
# Graphic Image as provided in the Covered Code, if any.
#
# Display of Attribution Information is required in Larger
# Works which are defined in the CPAL as a work which combines Covered Code
# or portions thereof with code not governed by the terms of the CPAL.
# Allows you to select a wine prefix to run with audiogame manager
#Get Working Directory
tell application "Finder"
set currentPath to container of (path to me) as alias
end tell
#format Converters
on convertPathToAlias(thePath)
tell application "System Events"
try
return (path of disk item (thePath as string)) as alias
on error
return (path of disk item (path of thePath) as string) as alias
end try
end tell
end convertPathToAlias
on convertPathToPOSIXString(thePath)
tell application "System Events"
try
set thePath to path of disk item (thePath as string)
on error
set thePath to path of thePath
end try
end tell
return POSIX path of thePath
end convertPathToPOSIXString
set currentPath to convertPathToPOSIXString(currentPath)
set folderPath to POSIX file "~/.local/wine/"
set folderPath to convertPathToAlias(folderPath)
set gameFolder to choose folder with prompt "Choose your game and press enter:" default location folderPath
set gameFolder to convertPathToPOSIXString(gameFolder)
set gameFolder to quoted form of gameFolder
set gameName to do shell script ("basename " & gameFolder)
do shell script "/usr/local/bin/bash -l " & currentPath & "../audiogame-manager.sh -l " & gameName & " &> /dev/null &"
do shell script "say -v alex Launching " & gameName & ", please wait..."