Ported over ui updates from Linux Game Manager.
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@@ -165,12 +165,12 @@ agm_msgbox() {
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local text="$3"
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if [[ "$dialogType" == "yad" ]]; then
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yad --form \
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echo -e "$text" | yad --text-info \
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--title="$title" \
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--field="$text:LBL" \
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--selectable-labels \
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--show-cursor \
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--button="OK:0" \
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--width=400
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--width=600 \
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--height=400
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else
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dialog --backtitle "$backTitle" \
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--title "$title" \
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@@ -186,13 +186,13 @@ agm_yesno() {
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local text="$3"
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if [[ "$dialogType" == "yad" ]]; then
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yad --form \
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echo -e "$text" | yad --text-info \
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--title="$title" \
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--field="$text:LBL" \
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--selectable-labels \
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--show-cursor \
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--button="Yes:0" \
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--button="No:1" \
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--width=400
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--width=600 \
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--height=400
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else
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dialog --backtitle "$backTitle" \
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--title "$title" \
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@@ -361,8 +361,36 @@ agm_progress_with_percent() {
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local text="$2"
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if [[ "$dialogType" == "yad" ]]; then
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# Create a true progress dialog that accepts percentage updates
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yad --progress \
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# Start audio feedback for accessibility
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local beepPid
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local yadPid
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# Cleanup function for traps
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cleanup_percent_progress() {
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[[ -n "$beepPid" ]] && kill "$beepPid" 2>/dev/null
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[[ -n "$yadPid" ]] && kill "$yadPid" 2>/dev/null
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}
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# Set trap to ensure cleanup on interruption
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trap cleanup_percent_progress EXIT INT TERM
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if command -v sox >/dev/null 2>&1; then
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{
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while true; do
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# Generate a short, pleasant progress beep (440Hz for 0.1s)
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sox -q -n -d synth 0.1 sine 440 vol 0.3 2>/dev/null
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sleep 2 # Beep every 2 seconds
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done
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} &
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beepPid=$!
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fi
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# Create a true progress dialog that accepts percentage updates with tee for cleanup
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{
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cat
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cleanup_percent_progress
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trap - EXIT INT TERM
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} | yad --progress \
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--title="$title" \
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--text="$text" \
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--auto-close \
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