Very experimental changes to support running AGM functions, such as get_installer or get_steam, from other scripts. Please report if anything breaks. First script using this functionality, conjury-update, added.
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@ -54,6 +54,8 @@ alert() {
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# Check for latest news
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check_news() {
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# For use by update scripts that want to source functions in this file.
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[ "$AGM_NO_LAUNCH" == "yes" ] && return
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trap return INT
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# url for news file
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local newsFile="https://stormgames.wolfe.casa/media/agm.ogg"
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@ -808,6 +810,8 @@ kill_game() {
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# launch games that are installed
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game_launcher() {
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# For use by update scripts that want to source functions in this file.
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[ "$AGM_NO_LAUNCH" == "yes" ] && return
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mapfile -t lines < <(sed '/^$/d' "${configFile}" 2> /dev/null)
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if [[ ${#lines} -eq 0 ]]; then
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echo "Install some games first."
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@ -3311,10 +3315,10 @@ export norh=false # Must install a voice, and rhvoice works easily with 64 bit.
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open_url "https://2mb.games/product/2mb-patron/"
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;;
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*)
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[[ -n "${game}" ]] && echo "Game \"${game}\" not found."
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exit 1
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[ "$AGM_NO_LAUNCH" != "yes" ] && [[ -n "${game}" ]] && echo "Game \"${game}\" not found."
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[ "$AGM_NO_LAUNCH" != "yes" ] && exit 1
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;;
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esac
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winetricks sandbox
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[ "$AGM_NO_LAUNCH" != "yes" ] && winetricks sandbox
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exit 0
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[ "$AGM_NO_LAUNCH" != "yes" ] && exit 0
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49
game-scripts/conjury-update.sh
Executable file
49
game-scripts/conjury-update.sh
Executable file
@ -0,0 +1,49 @@
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#!/bin/bash
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#
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# âe contents of this file are subject to the Common Public Attribution
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# License Version 1.0 (the âcenseâ you may not use this file except in
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# compliance with the License. You may obtain a copy of the License at
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# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
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# 1.1 but Sections 14 and 15 have been added to cover use of software over a
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# computer network and provide for limited attribution for the Original
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# Developer. In addition, Exhibit A has been modified to be consistent with
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# Exhibit B.
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#
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# Software distributed under the License is distributed on an â ISâasis,
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# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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# for THE SPecific language governing rights and limitations under the
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# License.
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#
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# The Original Code is audiogame manager.
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#
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# The Original Developer is not the Initial Developer and is . If
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# left blank, the Original Developer is the Initial Developer.
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#
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# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
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# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
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# Reserved.
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#
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# Contributor Michael Taboada.
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#
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# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
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#
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# Attribution Phrase (not exceeding 10 words): A Stormux project
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#
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# Attribution URL: https://stormgames.wolfe.casa
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#
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# Graphic Image as provided in the Covered Code, if any.
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#
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# Display of Attribution Information is required in Larger
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# Works which are defined in the CPAL as a work which combines Covered Code
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# or portions thereof with code not governed by the terms of the CPAL.
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# Provisional new functionality to be able to source functions from agm:
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export AGM_NO_LAUNCH=yes
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source audiogame-manager.sh
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# All functions should be available at this point.
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export game="Conjury"
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export WINEPREFIX="$HOME/.local/wine/conjury"
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# Now it should be as simple as running get_steam to redownload the game.
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get_steam 2684520 "https://store.steampowered.com/app/2684520/Conjury/"
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exit 0
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