set-voice.sh now provides a message if there are no voices listed. This can happen for example if the game uses the nvda2speechd dll.
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@ -194,6 +194,10 @@ for x in "${voiceListFullName[@]}" ; do
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done
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done
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oldVoice="$($grep -P '"DefaultTokenId"="HKEY_LOCAL_MACHINE\\\\(SOFTWARE|Software)\\\\(Wow6432Node\\\\|)Microsoft\\\\Speech\\\\Voices\\\\Token(Enum|)s\\\\[^"]+"' "${WINEPREFIX}/user.reg" | $sed -E -e 's/"DefaultTokenId"="([^"]+)"/\1/g')"
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oldVoice="$($grep -P '"DefaultTokenId"="HKEY_LOCAL_MACHINE\\\\(SOFTWARE|Software)\\\\(Wow6432Node\\\\|)Microsoft\\\\Speech\\\\Voices\\\\Token(Enum|)s\\\\[^"]+"' "${WINEPREFIX}/user.reg" | $sed -E -e 's/"DefaultTokenId"="([^"]+)"/\1/g')"
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exit=1
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exit=1
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if [[ "${voiceList[@]}" -eq 0 ]]; then
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dialog --msgbox "No voices found." -1 -1
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exit 1
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fi
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while [[ $exit -ne 0 ]] ; do
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while [[ $exit -ne 0 ]] ; do
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voice="$(menulist "${voiceList[@]}")"
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voice="$(menulist "${voiceList[@]}")"
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