Actually close audiogame-manager if escape is pressed instead of trying, and failing, to launch the game.
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3d95cefb02
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@ -1057,6 +1057,7 @@ game_launcher() {
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done
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done
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menuList+=("Donate" "Donate")
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menuList+=("Donate" "Donate")
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menuList+=("Become a Patron" "Become a Patron")
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menuList+=("Become a Patron" "Become a Patron")
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local game=""
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game="$(dialog --backtitle "Audio Game Launcher" \
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game="$(dialog --backtitle "Audio Game Launcher" \
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--clear \
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--clear \
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--extra-button \
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--extra-button \
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@ -1065,7 +1066,7 @@ game_launcher() {
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--no-tags \
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--no-tags \
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--menu "Please select a game to play" 0 0 0 "${menuList[@]}" --stdout)"
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--menu "Please select a game to play" 0 0 0 "${menuList[@]}" --stdout)"
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local menuCode=$?
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local menuCode=$?
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if [[ $menuCode -eq 1 ]]; then
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if [[ $menuCode -eq 1 ]] || [[ $menuCode -eq 255 ]]; then
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exit 0
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exit 0
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elif [[ $menuCode -eq 3 ]]; then
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elif [[ $menuCode -eq 3 ]]; then
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documentation "$game" "$(echo "$game" | cut -d '|' -f2)"
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documentation "$game" "$(echo "$game" | cut -d '|' -f2)"
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