Game AudioQuake added.
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750be8d169
commit
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@ -442,10 +442,6 @@ game_launcher() {
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open_url "https://patreon.com/stormux"
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open_url "https://patreon.com/stormux"
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exit 0
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exit 0
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fi
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fi
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# for games that require custom scripts before launch
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if [[ "$game" =~ sequence-storm ]]; then
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[[ -x ~/.SequenceStormReader ]] && ~/.SequenceStormReader &
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fi
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local winePath="${game#*|}"
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local winePath="${game#*|}"
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winePath="${winePath%\\*.exe}"
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winePath="${winePath%\\*.exe}"
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local wineExec="${game#*|}"
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local wineExec="${game#*|}"
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@ -464,6 +460,14 @@ game_launcher() {
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fi
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fi
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fi
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fi
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export WINEPREFIX="${HOME}/.local/wine/${game%|*}"
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export WINEPREFIX="${HOME}/.local/wine/${game%|*}"
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# for games that require custom scripts before launch or custom launch parameters
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if [[ "$game" =~ sequence-storm ]]; then
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[[ -x ~/.SequenceStormReader ]] && ~/.SequenceStormReader &
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fi
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if [[ "$game" =~ audioquake ]]; then
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wine "$winePath\\$wineExec"
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exit 0
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fi
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# Work around possible wrong path for start.exe
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# Work around possible wrong path for start.exe
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[[ -e "${WINEPREFIX}/drive_c/windows/system32/start.exe" ]] || ln -sr "${WINEPREFIX}/drive_c/windows/command/start.exe" "${WINEPREFIX}/drive_c/windows/system32/start.exe"
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[[ -e "${WINEPREFIX}/drive_c/windows/system32/start.exe" ]] || ln -sr "${WINEPREFIX}/drive_c/windows/command/start.exe" "${WINEPREFIX}/drive_c/windows/system32/start.exe"
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if [[ -d "${WINEPREFIX}/drive_c/windows/syswow64" ]]; then
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if [[ -d "${WINEPREFIX}/drive_c/windows/syswow64" ]]; then
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@ -529,6 +533,7 @@ gameList=(
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"Adrian's Doom"
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"Adrian's Doom"
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"Adventurers At C"
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"Adventurers At C"
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"AudioDisc"
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"AudioDisc"
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"AudioQuake"
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"Battle of the Hunter"
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"Battle of the Hunter"
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"Battle Zone"
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"Battle Zone"
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"Beatstar Pro"
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"Beatstar Pro"
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@ -680,6 +685,16 @@ case "${game}" in
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unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/audiodisc.zip"
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unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/audiodisc.zip"
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add_launcher "c:\Program Files\audiodisc\disco.exe"
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add_launcher "c:\Program Files\audiodisc\disco.exe"
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;;
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;;
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"AudioQuake")
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export winVer="win7"
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install_wine_bottle speechsdk
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download "https://github.com/matatk/agrip/releases/download/2020.0-beta1/AudioQuake+LDL_2020.0-beta1_Windows.zip" "https://stormgames.wolfe.casa/downloads/quake.zip"
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unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/AudioQuake+LDL_2020.0-beta1_Windows.zip"
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unzip -d "$WINEPREFIX/drive_c/Program Files/AudioQuake/id1" "${cache}/quake.zip"
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add_launcher "c:\Program Files\AudioQuake\AudioQuake.exe"
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echo
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echo "After you launch the game, press tab then enter and it should begin speaking."
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;;
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"Battle of the Hunter")
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"Battle of the Hunter")
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export winVer="win7"
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export winVer="win7"
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install_wine_bottle speechsdk
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install_wine_bottle speechsdk
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