Fixed a spelling error.
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@ -101,7 +101,7 @@ If your game requires some extra setup before launching, there is a section to a
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There are some tools available for getting games to speak that do not use any of the methods listed above. Look in the speech directory and you will find a clipboard translator and a script to read the current window title when it changes.
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If your game is 64 bit only, you will need to add a section here to launch it with the nvda2speechd setup. For a detailed example of this, check out the "Code Dungeon" installer. This is a good one too because it demonstrates an oddity required to get the keyboard working as well as setting the Windows version and architecture. It also shows how to prompt the usere for a file that cannot be downloaded automatically, e.g. something from Itch.
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If your game is 64 bit only, you will need to add a section here to launch it with the nvda2speechd setup. For a detailed example of this, check out the "Code Dungeon" installer. This is a good one too because it demonstrates an oddity required to get the keyboard working as well as setting the Windows version and architecture. It also shows how to prompt the user for a file that cannot be downloaded automatically, e.g. something from Itch.
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That covers most things. If the game happens to require .net, it can really get complicated indeed. For an example of this, take a look at the "Entombed" installer.
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