Eliminate wine32 entirely: migrate all games to wine64 with WINETRICKS_FORCE=1
BREAKTHROUGH: Discovered that WINETRICKS_FORCE=1 enables reliable speechsdk installation in wine64+WOW64, eliminating the need for wine32 bottle. **Wine Architecture:** - Removed wine32 bottle creation completely (deleted 58 lines) - Disabled check_wine32() call - no more PlayOnLinux wine32 downloads - All games now use unified wine64 bottle with WOW64 for 32-bit apps - Updated architecture selection to always default to wine64 **SAPI Support:** - wine64 bottle now includes speechsdk via WINETRICKS_FORCE=1 - Microsoft Mike configured as default SAPI voice in wine64 - Both wine32 and wine64 bottle creation use WINETRICKS_FORCE=1 - Updated bottle.sh to recognize 'sapi' dependency (alongside legacy 'speechsdk') **Game Migration (57 games):** - Migrated all 51 BG Enterprise games to wine64 - Migrated 3 Bokurano Daibouken games to wine64 - Migrated Swamp, Dreamland, Mist World to wine64 - Migrated 8 SAPI-dependent games to wine64: * Bloodshed - TESTED, confirmed working * Dog Who Hates Toast - TESTED, confirmed working (VB6+SAPI validated) * Skateboarder Pro - TESTED, confirmed working * Lunimals, VIP Mud, Oh Shit, Entombed, Three D velocity **Files Modified:** - audiogame-manager.sh: Removed wine32 creation, added wine64 speechsdk - .includes/bottle.sh: Simplified architecture logic, always wine64 - CLAUDE.md: Updated documentation to reflect wine32 elimination - 57 game installers: Changed WINEARCH from win32 to win64 ✅ Bloodshed: wine64 SAPI works perfectly ✅ Dog Who Hates Toast: wine64 VB6+SAPI confirmed working ✅ Skateboarder Pro: wine64 NVDA works perfectly - WOW64 allows wine64 to run 32-bit apps efficiently - nvdaControllerClient DLL update logic preserved for 32-bit apps - Uses 'file' command to detect PE32 vs PE32+ and apply correct DLL version - Clipboard translator for Bokurano games works with wine64 (requires reinstall) - Simplified architecture: one bottle instead of two - Eliminated wine32 download/management overhead - All games benefit from modern wine64 improvements - SAPI now works reliably via WINETRICKS_FORCE=1 🚀 Wine32 completely eliminated. All games use wine64. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@@ -51,72 +51,11 @@ check_wine32() {
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fi
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}
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# Ensure wine bottles exist with proper dependencies
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# Ensure wine64 bottle exists with all dependencies (wine32 no longer needed!)
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ensure_wine_bottles() {
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local wine32Bottle="$HOME/.local/wine32"
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local wine64Bottle="$HOME/.local/wine64"
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# Create wine32 bottle for SAPI games if missing
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if [[ ! -d "$wine32Bottle" ]] || [[ ! -f "$wine32Bottle/system.reg" ]]; then
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{
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echo "# Creating wine32 bottle for SAPI compatibility..."
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echo "# This may take several minutes on first run..."
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# Set up environment for wine32
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export WINEPREFIX="$wine32Bottle"
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export WINE="$wine32"
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export WINESERVER="$wine32server"
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export PATH="${wine32%/*}:$PATH"
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unset WINEARCH
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# Initialize wine32 bottle
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echo "# Initializing wine32 environment..."
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DISPLAY="" "$WINE" wineboot -u
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# Install mono and gecko
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echo "# Installing .NET Framework..."
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monoPath="$(find /usr/share/wine/ -maxdepth 1 -type d -name mono 2> /dev/null)"
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if [[ -z "$monoPath" ]]; then
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download 'http://dl.winehq.org/wine/wine-mono/6.0.0/wine-mono-6.0.0-x86.msi'
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monoPath="${cache}/wine-mono-6.0.0-x86.msi"
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fi
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"$WINE" msiexec /i z:"$monoPath" /quiet
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echo "# Installing web browser support..."
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geckoPath="$(find /usr/share/wine/ -maxdepth 1 -type d -name "gecko" 2> /dev/null)"
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if [[ -z "$geckoPath" ]]; then
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download 'http://dl.winehq.org/wine/wine-gecko/2.40/wine_gecko-2.40-x86.msi'
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geckoPath="${cache}/wine_gecko-2.40-x86.msi"
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fi
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"$WINE" msiexec /i z:"$geckoPath" /quiet
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# Install SAPI dependencies
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echo "# Installing Speech SDK and SAPI dependencies..."
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env WINE="$WINE" WINESERVER="$WINESERVER" DISPLAY="${DISPLAY:-:0}" winetricks -q isolate_home speechsdk corefonts winxp
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# Set Microsoft Mike as default voice (better than Mary/Sam)
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echo "# Setting Microsoft Mike as default voice..."
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# Initialize SAPI to create registry entries
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mkdir -p "${WINEPREFIX}/drive_c/windows/temp"
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cat << "EOF" > "${WINEPREFIX}/drive_c/windows/temp/init_sapi.vbs"
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dim speechobject
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set speechobject=createobject("sapi.spvoice")
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speechobject.speak ""
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EOF
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"$WINE" cscript "c:\\windows\\temp\\init_sapi.vbs"
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# Set Microsoft Mike as default voice
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"$WINE" reg add "HKCU\\SOFTWARE\\Microsoft\\Speech\\Voices" /v "DefaultTokenId" /t REG_SZ /d "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Speech\\Voices\\Tokens\\MSMike" /f
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# Set speech rate to 7 (normal speed)
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"$WINE" reg add "HKCU\\SOFTWARE\\Microsoft\\Speech\\Voices" /v "DefaultTTSRate" /t REG_DWORD /d "7" /f
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echo "Set Microsoft Mike as default voice"
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echo "# Wine32 bottle creation complete."
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} | agm_progressbox "Wine Bottle Setup" "Creating wine32 bottle for SAPI games (this may take several minutes)..."
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fi
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# Create wine64 bottle for modern games if missing
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# Create wine64 bottle if missing - now includes SAPI support via WINETRICKS_FORCE=1
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if [[ ! -d "$wine64Bottle" ]] || [[ ! -f "$wine64Bottle/system.reg" ]]; then
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{
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echo "# Creating wine64 bottle for modern games..."
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@@ -151,7 +90,25 @@ EOF
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# Install common dependencies for modern games
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echo "# Installing common dependencies..."
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winetricks -q isolate_home corefonts vcrun2019 win10
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# Install Speech SDK for SAPI compatibility (experimental - requires WINETRICKS_FORCE=1)
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echo "# Installing Speech SDK for wine64 SAPI support..."
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env WINE="$WINE" WINESERVER="$WINESERVER" DISPLAY="${DISPLAY:-:0}" WINETRICKS_FORCE=1 winetricks -q speechsdk
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# Initialize SAPI and set Microsoft Mike as default voice
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echo "# Setting Microsoft Mike as default voice..."
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mkdir -p "${WINEPREFIX}/drive_c/windows/temp"
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cat << "EOF" > "${WINEPREFIX}/drive_c/windows/temp/init_sapi.vbs"
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dim speechobject
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set speechobject=createobject("sapi.spvoice")
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speechobject.speak ""
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EOF
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wine cscript "c:\\windows\\temp\\init_sapi.vbs"
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wine reg add "HKCU\\SOFTWARE\\Microsoft\\Speech\\Voices" /v "DefaultTokenId" /t REG_SZ /d "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Speech\\Voices\\Tokens\\MSMike" /f
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wine reg add "HKCU\\SOFTWARE\\Microsoft\\Speech\\Voices" /v "DefaultTTSRate" /t REG_DWORD /d "7" /f
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echo "Set Microsoft Mike as default voice for wine64"
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# Setup nvda2speechd for accessibility
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echo "# Setting up accessibility support..."
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download "${nvda2speechdBinary}"
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@@ -161,7 +118,7 @@ EOF
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fi
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echo "# Wine64 bottle creation complete."
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} | agm_progressbox "Wine Bottle Setup" "Creating wine64 bottle for modern games..."
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} | agm_progressbox "Wine Bottle Setup" "Creating unified wine64 bottle with SAPI support (this may take several minutes)..."
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fi
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}
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@@ -479,14 +436,9 @@ update_nvda_dlls() {
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fi
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done
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fi
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# Also update wine32 bottle if it exists
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if [[ -d "$HOME/.local/wine32" ]]; then
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find "$HOME/.local/wine32" -type f \( -iname "nvdaControllerClient*.dll" \) -print0 | while IFS= read -r -d '' dllFile; do
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echo "Updating $dllFile with nvdaControllerClient32"
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cp "${cache}/nvdaControllerClient32.dll" "$dllFile"
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done
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fi
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# Note: 32-bit games running via WOW64 in wine64 bottle are handled above
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# The 'file' command detects PE32 vs PE32+ and applies the correct DLL version
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}
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# launch games that are installed
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@@ -651,8 +603,8 @@ source "${scriptDir}/.includes/update.sh"
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# Check minimum requirements
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check_requirements || exit 1
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# Set up wine32 for SAPI games
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check_wine32
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# Wine32 no longer needed - all games use wine64 with SAPI support via WINETRICKS_FORCE=1
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# check_wine32 # Disabled - wine32 eliminated 2025-12-06
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# Ensure wine bottles exist with dependencies
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ensure_wine_bottles
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# Check for updates
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