Make sure the wine variable gets set to something, if none of the conditions for setting it get called.
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@ -757,6 +757,8 @@ game_launcher() {
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exit 0
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exit 0
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fi
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fi
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get_bottle "$game"
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get_bottle "$game"
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# make sure wine is actually set to something
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export wine="${wine:-wine}"
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echo -n "launching "
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echo -n "launching "
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${wine} --version
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${wine} --version
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local winePath="${game#*|}"
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local winePath="${game#*|}"
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@ -868,8 +870,10 @@ game_launcher() {
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fi
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fi
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if [[ -d "${WINEPREFIX}/drive_c/windows/syswow64" ]]; then
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if [[ -d "${WINEPREFIX}/drive_c/windows/syswow64" ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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# switch to wine64 for 64 bit prefix.
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[[ "${wine}" == "wine" ]] && export wine="wine64"
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fi
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fi
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$wine start /d "${winePath}" "$wineExec" /realtime
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${wine:-wine} start /d "${winePath}" "$wineExec" /realtime
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fi
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fi
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exit 0
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exit 0
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}
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}
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