Launch the window title reader with Laser Breakout so that more of the information is read.
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@ -747,6 +747,7 @@ game_launcher() {
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fi
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fi
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if [[ "$game" =~ laser-breakout ]]; then
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if [[ "$game" =~ laser-breakout ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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"${0%/*}/speech/speak_window_title.sh" play.exe &
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fi
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fi
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if [[ "$game" =~ light-battles ]]; then
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if [[ "$game" =~ light-battles ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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