Fixed a few syntax errors.
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@@ -71,11 +71,7 @@ game_installer() {
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# remove games
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game_removal() {
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source .includes/bottle.sh
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if [[ "$(uname -m)" == "aarch64" ]]; then
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# Modern wine is unified
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else
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# Modern wine is unified
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fi
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# Modern wine is unified - no architecture-specific wine executables needed
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mapfile -t lines < <(sed -e '/^$/d' -e '/^[[:space:]]*#/d' "${configFile}" 2> /dev/null)
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if [[ ${#lines} -eq 0 ]]; then
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echo "No games found."
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@@ -128,11 +124,7 @@ game_removal() {
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# kill games that are stuck
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kill_game() {
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source .includes/bottle.sh
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if [[ "$(uname -m)" == "aarch64" ]]; then
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# Modern wine is unified
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else
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# Modern wine is unified
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fi
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# Modern wine is unified - no architecture-specific wine executables needed
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mapfile -t lines < <(sed '/^$/d' "${configFile}" 2> /dev/null)
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if [[ ${#lines} -eq 0 ]]; then
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echo "No games found."
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@@ -247,10 +239,6 @@ custom_launch_parameters() {
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popd
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exit 0
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fi
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if [[ -d "${WINEPREFIX}/drive_c/windows/syswow64" ]]; then
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# switch to wine64 for 64 bit prefix.
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# Modern wine is unified - no separate wine32/wine64 executables
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fi
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}
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# Process game launcher flags
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@@ -332,12 +320,6 @@ game_launcher() {
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exit 0
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fi
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get_bottle "${game[0]}"
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# make sure wine is actually set to something
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if [[ "$(uname -m)" == "aarch64" ]]; then
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# Modern wine is unified
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else
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# Modern wine is unified
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fi
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echo -n "launching "
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wine --version
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# kill any previous existing wineservers for this prefix in case they didn't shut down properly.
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