Added the ability to set the default voice for the wine bottle when the game is installed. This can be done with flags at the time of install, see -h for instructions, or in the configuration file which is also covered with the -h flag.
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@ -422,6 +422,8 @@ help() {
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echo "norh=\"true\" # Do not install RHVoice."
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echo "redownload=\"true\" # Redownload sources, do not use the version stored in cache."
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echo "rhvoice=\"voicename\" # Select the voice to be installed (default Bdl)."
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echo "defaultVoice=\"voicename\" # Select the default voice to use for the bottle, e.g. MSMike or RHVoice."
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echo "defaultRate=\"Default voice rate for the bottle, default 7, may not work in all games. Values 1-9 or A."
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echo "winedebug=\"flag(s)\" # Set wine debug flags, useful for development."
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exit 0
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}
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@ -537,6 +539,11 @@ install_rhvoice() {
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return
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fi
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if [[ "$norh" == "true" ]]; then
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# Try to prevent the user from breaking speech
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# Also useful for games that do not work with RHVoice
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if [[ "${defaultVoice}" == "RHVoice" ]]; then
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unset defaultVoice
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fi
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return
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fi
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declare -A RHVoice=(
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@ -609,6 +616,11 @@ install_wine_bottle() {
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# make it easy for game scripts to know which version of wine to use.
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echo "WINE=\"${WINE}\"" > "$HOME/.local/wine/${bottle}/agm.conf"
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echo "WINESERVER=\"${WINESERVER}\"" >> "$HOME/.local/wine/${bottle}/agm.conf"
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# If default voice is set, change it for the bottle
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if [[ -n "${defaultVoice}" ]]; then
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echo "Setting default voice for bottle \"${bottle}\" to \"${defaultVoice}\"."
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"${0%/*}/speech/set-voice.sh" -b "${bottle}" -r "${defaultRate:-7}" -v "${defaultVoice}"
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fi
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}
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@ -1206,8 +1218,10 @@ declare -A command=(
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[q]="No qjoypad. Does not launch qjoypad if it is detected."
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[R]="Redownload. Removes old versions of packages from cache before installing."
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[r]="Remove a game. This will delete all game data."
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[S:]="Speech rate. Requires -V voice name, the default is 7. Values 0-9 or A."
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[t]="Total games. Show how many games are currently available."
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[v:]="Select the voice to be installed, default is Bdl."
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[V:]="Select the default voice for a bottle."
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)
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# Convert the keys of the associative array to a format usable by getopts
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@ -1238,12 +1252,14 @@ while getopts "${args}" i ; do
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game_launcher;;
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R) redownload="true";;
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r) game_removal;;
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S) defaultRate="${OPTARG}";;
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t)
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dialog --backtitle "Audiogame Manager" \
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--infobox "There are currently ${#gameList[@]} games available." -1 -1
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exit 0
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;;
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v) voiceName="${OPTARG}";;
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V) defaultVoice="${OPTARG}";;
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esac
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done
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