Added yad dialogues if in GUI session, retains the dialog interface if in console.
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@ -1,3 +1,6 @@
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# Source dialog interface wrapper
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source "${0%/*}/../.includes/dialog-interface.sh"
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export WINEARCH=win64
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export winVer="win7"
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get_installer "sideparty-win.zip" "https://masonasons.itch.io/sideparty"
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@ -8,9 +11,7 @@ unzip -d "$WINEPREFIX/drive_c/Program Files/Side Party" "${cache}/sideparty-win.
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find "${WINEPREFIX}" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
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add_launcher "c:\Program Files\Side Party\SideParty.exe"
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alert
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sidePartyUser="$(dialog --ok-label "Continue" \
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--backtitle "Audiogame Manager" \
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--inputbox "Please enter a user name for Side Party score board:" -1 -1 --stdout)"
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sidePartyUser="$(agm_inputbox "Side Party Installation" "Side Party Installation" "Please enter a user name for Side Party score board:" "")"
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mkdir -p "$WINEPREFIX/drive_c/Program Files/Side Party/masonasons.me/SideParty"
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cp -v "${cache}/SidePartySettings.dat" "$WINEPREFIX/drive_c/Program Files/Side Party/masonasons.me/SideParty/settings.dat"
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if [[ ${#sidePartyUser} -gt 3 ]]; then
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