Update action buttons to more closely reflect what they actually do according to the option selected. For example, the game launcher now says "Launch", the -r options now shows "Remove", etc.
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@ -631,6 +631,7 @@ game_installer() {
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menuList+=("Become a Patron" "Become a Patron")
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game="$(dialog --backtitle "Audio Game Installer" \
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--clear \
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--ok-label "Install" \
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--no-tags \
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--menu "Please select a game to install" 0 0 0 "${menuList[@]}" --stdout)"
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}
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@ -649,8 +650,10 @@ game_removal() {
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done
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menuList+=("Donate" "Donate")
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menuList+=("Become a Patron" "Become a Patron")
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local game="$(dialog --backtitle "Audio Game Removal" \
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local game
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game="$(dialog --backtitle "Audio Game Removal" \
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--clear \
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--ok-label "Remove" \
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--no-tags \
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--menu "Please select a game to delete" 0 0 0 "${menuList[@]}" --stdout)"
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if [[ ${#game} -gt 0 ]]; then
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@ -703,6 +706,7 @@ kill_game() {
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menuList+=("Become a Patron" "Become a Patron")
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local game="$(dialog --backtitle "Audio Game Killer" \
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--clear \
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--ok-label "Kill" \
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--no-tags \
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--menu "Please select a game to force stop" 0 0 0 "${menuList[@]}" --stdout)"
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if [[ ${#game} -gt 0 ]]; then
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@ -746,6 +750,7 @@ game_launcher() {
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--clear \
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--extra-button \
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--extra-label "Documentation" \
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--ok-label "Launch" \
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--no-tags \
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--menu "Please select a game to play" 0 0 0 "${menuList[@]}" --stdout)"
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local menuCode=$?
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@ -1,74 +0,0 @@
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#
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# Ã contents of this file are subject to the Common Public Attribution
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# License Version 1.0 (the ÃenseÃyou may not use this file except in
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# compliance with the License. You may obtain a copy of the License at
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# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
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# 1.1 but Sections 14 and 15 have been added to cover use of software over a
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# computer network and provide for limited attribution for the Original
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# Developer. In addition, Exhibit A has been modified to be consistent with
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# Exhibit B.
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#
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# Software distributed under the License is distributed on an ÃISÃsis,
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# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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# for the specific language governing rights and limitations under the
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# License.
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#
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# The Original Code is audiogame manager.
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#
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# The Original Developer is not the Initial Developer and is . If
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# left blank, the Original Developer is the Initial Developer.
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#
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# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
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# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
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# Reserved.
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#
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# Contributor Michael Taboada.
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#
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# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
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#
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# Attribution Phrase (not exceeding 10 words): A Stormux project
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#
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# Attribution URL: https://stormgames.wolfe.casa
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#
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# Graphic Image as provided in the Covered Code, if any.
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#
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# Display of Attribution Information is required in Larger
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# Works which are defined in the CPAL as a work which combines Covered Code
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# or portions thereof with code not governed by the terms of the CPAL.
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# Allows you to select a wine prefix to run with audiogame manager
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#Get Working Directory
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tell application "Finder"
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set currentPath to container of (path to me) as alias
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end tell
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#format Converters
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on convertPathToAlias(thePath)
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tell application "System Events"
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try
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return (path of disk item (thePath as string)) as alias
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on error
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return (path of disk item (path of thePath) as string) as alias
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end try
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end tell
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end convertPathToAlias
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on convertPathToPOSIXString(thePath)
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tell application "System Events"
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try
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set thePath to path of disk item (thePath as string)
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on error
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set thePath to path of thePath
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end try
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end tell
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return POSIX path of thePath
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end convertPathToPOSIXString
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set currentPath to convertPathToPOSIXString(currentPath)
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set folderPath to POSIX file "~/.local/wine/"
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set folderPath to convertPathToAlias(folderPath)
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set gameFolder to choose folder with prompt "Choose your game and press enter:" default location folderPath
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set gameFolder to convertPathToPOSIXString(gameFolder)
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set gameFolder to quoted form of gameFolder
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set gameName to do shell script ("basename " & gameFolder)
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do shell script "/usr/local/bin/bash -l " & currentPath & "../audiogame-manager.sh -l " & gameName & " &> /dev/null &"
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do shell script "say -v alex Launching " & gameName & ", please wait..."
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