Executioner's Rage has an autoupdate system that overwrites the NVDA dll, so attempt to move the override into place when the game is launched.
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@ -893,6 +893,9 @@ game_launcher() {
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popd
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popd
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exit 0
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exit 0
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fi
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fi
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if [[ "$game" =~ executioner\'s ]]; then
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find "${WINEPREFIX}/drive_c/Program Files" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
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fi
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if [[ "$game" =~ haunted-party ]]; then
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if [[ "$game" =~ haunted-party ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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fi
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fi
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