audiogame-manager/speech/nvda-dll/nvdaControllerClient32.cpp

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#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
unsigned long __stdcall __declspec(dllexport) nvdaController_speakText(const wchar_t* text);
unsigned long __stdcall __declspec(dllexport) nvdaController_cancelSpeech();
unsigned long __stdcall __declspec(dllexport) nvdaController_brailleMessage(const wchar_t* text);
unsigned long __stdcall __declspec(dllexport) nvdaController_testIfRunning();
#ifdef __cplusplus
}
#endif
asm (".section .drectve");
asm (".ascii \"-export:nvdaController_speakText\"");
asm (".ascii \"-export:nvdaController_cancelSpeech\"");
asm (".ascii \"-export:nvdaController_brailleMessage\"");
asm (".ascii \"-export:nvdaController_testIfRunning\"");
unsigned long __stdcall __declspec(dllexport) nvdaController_speakText(const wchar_t* text) {
return 420;
}
unsigned long __stdcall __declspec(dllexport) nvdaController_cancelSpeech() {
return 420;
}
unsigned long __stdcall __declspec(dllexport) nvdaController_brailleMessage(const wchar_t* text) {
return 420;
}
unsigned long __stdcall __declspec(dllexport) nvdaController_testIfRunning() {
return 420;
}