Fixed the if statement in sound script.

This commit is contained in:
Storm Dragon 2022-11-23 20:15:36 -05:00
parent 5837a1f5a4
commit 12ceef2611

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@ -11,10 +11,10 @@ def on_new_window(self,i3):
def on_mode(self,event): def on_mode(self,event):
mode= event.change mode= event.change
if mode == 'ratpoison': if mode == 'default':
system('play -qV0 "|sox -np synth .07 sq 400" "|sox -np synth .5 sq 800" fade h 0 .5 .5 norm -20')
elif mode == 'default':
system('play -qV0 "|sox -np synth .07 sq 400" "|sox -np synth .5 sq 800" fade h 0 .5 .5 norm -20 reverse') system('play -qV0 "|sox -np synth .07 sq 400" "|sox -np synth .5 sq 800" fade h 0 .5 .5 norm -20 reverse')
else:
system('play -qV0 "|sox -np synth .07 sq 400" "|sox -np synth .5 sq 800" fade h 0 .5 .5 norm -20')
def on_workspace_focus(self,i3): def on_workspace_focus(self,i3):
system('play -qnV0 synth pi fade 0 .25 .15 pad 0 1 reverb overdrive riaa norm -8 speed 1') system('play -qnV0 synth pi fade 0 .25 .15 pad 0 1 reverb overdrive riaa norm -8 speed 1')