Files
wicked-quest/wicked_quest.spec

58 lines
1.1 KiB
Python

# -*- mode: python ; coding: utf-8 -*-
import os
# Collect level directories dynamically
level_dirs = []
levels_path = 'levels'
if os.path.exists(levels_path):
for item in os.listdir(levels_path):
item_path = os.path.join(levels_path, item)
if os.path.isdir(item_path):
level_dirs.append((item_path, item_path))
a = Analysis(
['wicked_quest.py'],
pathex=[],
binaries=[],
datas=level_dirs + [
('sounds', 'sounds'),
('libstormgames', 'libstormgames'),
],
hiddenimports=[],
hookspath=[],
hooksconfig={},
runtime_hooks=[],
excludes=[],
noarchive=False,
optimize=0,
)
pyz = PYZ(a.pure)
exe = EXE(
pyz,
a.scripts,
[],
exclude_binaries=True,
name='wicked_quest',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
console=True,
disable_windowed_traceback=False,
argv_emulation=False,
target_arch=None,
codesign_identity=None,
entitlements_file=None,
)
coll = COLLECT(
exe,
a.binaries,
a.datas,
strip=False,
upx=True,
upx_exclude=[],
name='wicked_quest',
)