Files
wicked-quest/src/powerup.py

68 lines
2.3 KiB
Python

from libstormgames import *
from src.object import Object
from src.weapon import Weapon
class PowerUp(Object):
def __init__(self, x, y, item_type, sounds, direction):
super().__init__(
x, y, item_type,
isStatic=False,
isCollectible=True,
isHazard=False
)
self.sounds = sounds
self.direction = direction
self.speed = 0.05 # Base movement speed
self.item_type = item_type
self.channel = None
self._currentX = x # Initialize the current x position
def update(self, current_time):
"""Update item position"""
if not self.isActive:
return False
# Update position
self._currentX += self.direction * self.speed
# Update positional audio
if self.channel is None or not self.channel.get_busy():
self.channel = obj_play(self.sounds, "item_bounce", self.xPos, self._currentX)
else:
self.channel = obj_update(self.channel, self.xPos, self._currentX)
# Check if item has gone too far (20 tiles)
if abs(self._currentX - self.xRange[0]) > 20:
self.isActive = False
if self.channel:
self.channel.stop()
self.channel = None
return False
return True
def apply_effect(self, player):
"""Apply the item's effect when collected"""
if self.item_type == 'hand_of_glory':
player.start_invincibility()
elif self.item_type == 'cauldron':
player.restore_health()
elif self.item_type == 'guts':
player.add_guts()
elif self.item_type == 'jack_o_lantern':
player.add_jack_o_lantern()
elif self.item_type == 'extra_life':
player.extra_life()
elif self.item_type == 'witch_broom':
broomWeapon = Weapon.create_witch_broom()
player.add_weapon(broomWeapon)
player.equip_weapon(broomWeapon)
# Stop movement sound when collected
if self.channel:
self.channel.stop()
self.channel = None
# Item tracking
player.stats.update_stat('Items collected', 1)