34 lines
1.4 KiB
Python
34 lines
1.4 KiB
Python
class Weapon:
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def __init__(self, name, damage, range, attackSound, hitSound, cooldown=500, attackDuration=200):
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self.name = name
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self.damage = damage
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self.range = range # Range in tiles
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self.attackSound = attackSound
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self.hitSound = hitSound
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self.cooldown = cooldown # Milliseconds between attacks
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self.attackDuration = attackDuration # Milliseconds the attack is active
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self.lastAttackTime = 0
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def can_attack(self, currentTime):
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"""Check if enough time has passed since last attack"""
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return currentTime - self.lastAttackTime >= self.cooldown
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def get_attack_range(self, playerPos, facingRight):
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"""Calculate the area that this attack would hit"""
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if facingRight:
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return (playerPos, playerPos + self.range)
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else:
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return (playerPos - self.range, playerPos)
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def start_attack(self, currentTime):
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"""Begin an attack and return True if allowed"""
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if self.can_attack(currentTime):
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self.lastAttackTime = currentTime
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return True
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return False
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def is_attack_active(self, currentTime):
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"""Check if the attack is still in its active frames"""
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timeSinceAttack = currentTime - self.lastAttackTime
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return 0 <= timeSinceAttack <= self.attackDuration
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