Files
wicked-quest/src/grave.py
2025-02-08 03:30:45 -05:00

35 lines
1.1 KiB
Python

from libstormgames import *
from src.object import Object
from src.powerup import PowerUp
class GraveObject(Object):
def __init__(self, x, y, sounds, item=None, zombieSpawnChance=0):
super().__init__(
x, y, "grave",
isStatic=True,
isCollectible=False,
isHazard=True,
zombieSpawnChance=zombieSpawnChance
)
self.graveItem = item
self.isCollected = False # Renamed to match style of isHazard, isStatic etc
self.sounds = sounds
def collect_grave_item(self, player):
"""Handle collection of items from graves via ducking.
Returns:
bool: True if item was collected, False if player should die
"""
# If grave has no item or item was already collected, player dies
if not self.graveItem or self.isCollected:
return False
# Collect the item if player is ducking
if player.isDucking:
self.isCollected = True # Mark as collected when collection succeeds
return True
return False