Welcome to Wicked Quest For years, your bones have lain in disarray, scattered about the mausoleum where you were interred. Some foolish mortal wandered in to your burial chamber and put you back together. Now, you can wander around spreading chaos and destruction where ever you go. First, however, you have to make it past the dead so you can plague the living. You will nead some kind of weapon to make it through. You spot a grave digger's shovel and quickly grab it even though it's covered in rust. You give an evil grin, oh wait, your a skeleton, your skull is always doing that. Controls For your convenience, there are a couple of bindings for each movement key. They are listed here: a or left arrow: Move left. d or right arrow: Move right. w or up arrow: Jump. s or down arrow: Duck. tab or capslock: Toggle run lock. Control: Attack. Space or shift: Hold to run if runlock is disabled. If run lock is enabled, hold to walk. f, z, or /: Throw jack O'lantern. c: Check bone dust. e: Check currently wielded weapon. h: Check health. i: Information for current level. j: Check jack O'lanterns. l: Check lives remaining. Alt+PageDown: Master volume decrease. Alt+PageUp: Master volume increase. Alt+End: Ambience volume decrease. Alt+Home: Game volume increase. Alt+Delete: Game sounds volume decrease. Alt+Insert: Game sounds volume increase. Backspace: Pause or resume the game. Notes Coffins must be broken with your weapon. Jump and attack to shatter them. Just because you leave catapult range doesn't mean you are safe from already fired pumpkins. Spider webs can be passed by ducking as you move by them. If you hit a spiderweb, a spider spawns, and you are slowed for 15 seconds. If you are invincible, you are not slowed, but the spider still appears. Running and jumping both move you at 1.5 your normal speed. Items bounce away from you when they are freed from the coffin. You must jump to catch them when they are in range. The game automatically saves your progress when you have collected 200 bone dust. You will hear a message saying the game has been saved, and a wolf will howl. To load a game, use the load option in the main menu. Load only appears if you have saved games. The first save should happen around level 6. Enemies Goblin: Walks back and forth in his area trying to break your bones. Ghoul: Same behavior as goblin, but if you enter his area he will actively chase you, staying close. Boogie man: A stronger goblin. Witch: Like boogie man, but drops broom if you do not have one, else drops her cauldron. Pumpkin Catapult: Fires pumpkins at you in hopes of smashing you into bone dust. Skull Storm: Screaming skulls rain down causing damage if they hit you. Grasping hands: Hands rip out of the ground and try to grab you. When you hear them explode out of the ground, it's time to run. A metallic sound will let you know when the danger has passed. Spider: Very dangerous fast enemy. Zombie: Slow moving creatures that have a chance to climb out of the open grave. They are slow moving but deadly. If they hit you you lose a life. Revenant: Powerful undead, spawns zombies, so be careful. Ghost: Incorporeal creatures who can only be hit during the brief times they become corporeal. Bonuses and items Bone dust: Currency of the game. Collect it to gain health and extra lives. Cauldron: Restores you to full health. Witch's broom: A weapon gained from witches. Stronger than the grave digger's rusty shovel. Coffin: Contains items. Be quick, they try to escape. Guts: Adds 2 health to your maximum unlife if your unlife is below 20 points otherwise it restores your health. Hand of Glory: Grants invincibility for a short time. Jack O'lantern: Throw these at your enemies to hit them from a distance. Shin bone: Worth 5 bone dust. Skeletal nunchucks: Only a rumer. If it exists, it probably has to be crafted by obtaining the correct items. It is said to be the most powerful weapon in the game.