Fixed attack sound sometimes not playing. Fixed a problem where a single attack was doing multiple attack damage. The means I reaqlly need to reword the first three levels, because they are very hard now lol.
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		| @@ -138,4 +138,4 @@ class Catapult(Object): | ||||
|                 pumpkin.stop_sound(self.sounds, player.xPos) | ||||
|                 pumpkin.isActive = False | ||||
|                 self.activePumpkins.remove(pumpkin) | ||||
|                 speak("Hit by a pumpkin!") | ||||
|                 self.sounds['player_takes_damage'].play() | ||||
|   | ||||
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