Fixed attack sound sometimes not playing. Fixed a problem where a single attack was doing multiple attack damage. The means I reaqlly need to reword the first three levels, because they are very hard now lol.
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@@ -138,4 +138,4 @@ class Catapult(Object):
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pumpkin.stop_sound(self.sounds, player.xPos)
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pumpkin.isActive = False
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self.activePumpkins.remove(pumpkin)
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speak("Hit by a pumpkin!")
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self.sounds['player_takes_damage'].play()
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