Added a strategic pygame.event.pump() in level.py. Levels 4-7 added, will probably need refining.
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		| @@ -268,6 +268,9 @@ class Level: | ||||
|  | ||||
|     def handle_collisions(self): | ||||
|         """Handle all collision checks and return True if level is complete.""" | ||||
|         # Add a pump here so it gets called reasonably often. | ||||
|         pygame.event.pump() | ||||
|  | ||||
|         # First check if player is dead | ||||
|         if self.player.get_health() <= 0: | ||||
|             return False | ||||
|   | ||||
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