Fixed errors in documentation for level creation. Fixed some save loading bugs.
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@@ -291,13 +291,13 @@ The `maximum_skulls` setting controls how many skulls can be falling simultaneou
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"x": 55,
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"y": 0,
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"type": "catapult",
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"fire_interval": 4000,
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"fireInterval": 4000,
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"range": 25
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}
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```
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**Properties:**
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- `fire_interval`: Milliseconds between shots
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- `fireInterval`: Milliseconds between shots (note: camelCase, not snake_case)
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- `range`: How far the catapult can shoot
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#### Spider Web
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@@ -660,8 +660,7 @@ Here's how to transform a Halloween level into a Christmas level using sound ove
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"type": "grave",
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"item": "shin_bone",
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"sound_overrides": {
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"base": "snow_pile",
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"item": "candy_cane"
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"item": "candy_cane"
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}
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},
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{
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@@ -682,7 +681,7 @@ Here's how to transform a Halloween level into a Christmas level using sound ove
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- Weapons sound winter-themed when attacking
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- "Catapult" becomes "Snowball Launcher" with appropriate launch sounds
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- "Skull Storm" becomes "Snowball Storm"
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- "Graves" become "Snow Piles" containing "Candy Canes" instead of "Shin Bones"
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- "Graves" containing "Candy Canes" instead of "Shin Bones" (sound override only - base grave sound unchanged)
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- "Grasping Hands" becomes "Avalanche" with snow-themed death messages
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- All mechanics remain identical - only audio and messaging changes
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@@ -767,7 +766,7 @@ Here's a comprehensive example showing multiple advanced features:
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"x": 100,
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"y": 0,
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"type": "catapult",
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"fire_interval": 3000,
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"fireInterval": 3000,
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"range": 30
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},
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{
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