Fixed errors in documentation for level creation. Fixed some save loading bugs.

This commit is contained in:
Storm Dragon
2025-09-24 11:52:09 -04:00
parent 33e0f6093b
commit fcf54760d7
3 changed files with 11 additions and 28 deletions

View File

@@ -291,13 +291,13 @@ The `maximum_skulls` setting controls how many skulls can be falling simultaneou
"x": 55,
"y": 0,
"type": "catapult",
"fire_interval": 4000,
"fireInterval": 4000,
"range": 25
}
```
**Properties:**
- `fire_interval`: Milliseconds between shots
- `fireInterval`: Milliseconds between shots (note: camelCase, not snake_case)
- `range`: How far the catapult can shoot
#### Spider Web
@@ -660,8 +660,7 @@ Here's how to transform a Halloween level into a Christmas level using sound ove
"type": "grave",
"item": "shin_bone",
"sound_overrides": {
"base": "snow_pile",
"item": "candy_cane"
"item": "candy_cane"
}
},
{
@@ -682,7 +681,7 @@ Here's how to transform a Halloween level into a Christmas level using sound ove
- Weapons sound winter-themed when attacking
- "Catapult" becomes "Snowball Launcher" with appropriate launch sounds
- "Skull Storm" becomes "Snowball Storm"
- "Graves" become "Snow Piles" containing "Candy Canes" instead of "Shin Bones"
- "Graves" containing "Candy Canes" instead of "Shin Bones" (sound override only - base grave sound unchanged)
- "Grasping Hands" becomes "Avalanche" with snow-themed death messages
- All mechanics remain identical - only audio and messaging changes
@@ -767,7 +766,7 @@ Here's a comprehensive example showing multiple advanced features:
"x": 100,
"y": 0,
"type": "catapult",
"fire_interval": 3000,
"fireInterval": 3000,
"range": 30
},
{