Make sure everything is pushed.
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		| @@ -45,9 +45,15 @@ class WickedQuest: | ||||
|             player.xPos += currentSpeed | ||||
|             player.facingRight = True | ||||
|          | ||||
|         if keys[pygame.K_c]: | ||||
|             speak(f"{player.get_coins()} coins") | ||||
|              | ||||
|         if keys[pygame.K_h]: | ||||
|             speak(f"{player.get_health()} HP") | ||||
|              | ||||
|         if keys[pygame.K_l]: | ||||
|             speak(f"{player.get_lives()} lives") | ||||
|              | ||||
|         if keys[pygame.K_f]:  # Throw projectile | ||||
|             self.currentLevel.throw_projectile() | ||||
|  | ||||
| @@ -71,6 +77,7 @@ class WickedQuest: | ||||
|         # Check if jump should end | ||||
|         if player.isJumping and currentTime - player.jumpStartTime >= player.jumpDuration: | ||||
|             player.isJumping = False | ||||
|             self.sounds['footstep'].play() | ||||
|             # Reset step distance tracking after landing | ||||
|             player.distanceSinceLastStep = 0 | ||||
|  | ||||
|   | ||||
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