Allow for custom footsteps. Some work on footsteps to make the sound less crazy. Various other updates. Added initial documentation and credits files.
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@@ -1,7 +1,7 @@
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{
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"level_id": 1,
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"name": "The Mausoleum",
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"description": "After years of existing as a pile of bones, someone was crazy enough to assemble your skeleton. Time to wreak some havoc! Use W to jump, A/D to move, and CTRL to attack with your shovel.",
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"description": "After years of existing as a pile of bones, someone was crazy enough to assemble your skeleton. Time to wreak some havoc!",
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"player_start": {
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"x": 0,
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"y": 0
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@@ -28,13 +28,15 @@
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"static": true
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},
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{
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"x": 25,
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"x_range": [25, 30],
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"y": 0,
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"enemy_type": "goblin",
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"health": 3,
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"damage": 1,
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"attack_range": 1,
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"movement_range": 5
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"attack_pattern": {
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"type": "patrol"
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}
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},
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{
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"x": 35,
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@@ -64,13 +66,15 @@
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"type": "coffin"
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},
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{
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"x": 75,
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"x_range": [75, 80],
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"y": 0,
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"enemy_type": "goblin",
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"health": 5,
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"damage": 2,
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"attack_range": 1,
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"movement_range": 5
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"attack_pattern": {
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"type": "patrol"
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}
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},
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{
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"x": 85,
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@@ -107,10 +111,18 @@
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"direction": -1,
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"fire_interval": 5000,
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"range": 15
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},
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{
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"x_range": [154, 159],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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}
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],
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"boundaries": {
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"left": 0,
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"right": 160
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}
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},
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"footstep_sound": "footstep_stone"
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}
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