Finally remembered to remove some debug statements. Added a finish level fanfare for the skeleton, complete with wicked laugh. Work on level 8, it used to be a tiny level, now it's better and has a ghost boss.
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		| @@ -28,6 +28,7 @@ class Level: | ||||
|         self.rightBoundary = levelData["boundaries"]["right"] | ||||
|         self.isLocked = levelData.get("locked", False)  # Default to False if not specified | ||||
|         self.levelId = levelData["level_id"] | ||||
|         self.levelName = levelData.get("name", "Unnamed Level") | ||||
|  | ||||
|         # Get footstep sound for this level, default to 'footstep' if not specified | ||||
|         self.footstepSound = levelData.get("footstep_sound", "footstep") | ||||
|   | ||||
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