Finally remembered to remove some debug statements. Added a finish level fanfare for the skeleton, complete with wicked laugh. Work on level 8, it used to be a tiny level, now it's better and has a ghost boss.

This commit is contained in:
Storm Dragon
2025-02-14 03:12:05 -05:00
parent 5953369440
commit c17d19fb6b
6 changed files with 94 additions and 8 deletions

View File

@@ -239,6 +239,87 @@
"collectible": true,
"static": true
},
{
"x_range": [60, 85],
"y": 15,
"type": "skull_storm",
"damage": 4,
"maximum_skulls": 3,
"frequency": {
"min": 1,
"max": 3
}
},
{
"x_range": [335, 345],
"y": 0,
"enemy_type": "ghoul",
"health": 6,
"damage": 3,
"attack_range": 2,
"attack_pattern": {
"type": "hunter",
"turn_threshold": 4
}
},
{
"x_range": [335, 395],
"y": 15,
"type": "skull_storm",
"damage": 4,
"maximum_skulls": 5,
"frequency": {
"min": 2,
"max": 4
}
},
{
"x_range": [350, 360],
"y": 0,
"enemy_type": "ghoul",
"health": 6,
"damage": 3,
"attack_range": 2,
"attack_pattern": {
"type": "hunter",
"turn_threshold": 4
}
},
{
"x": 355,
"y": 0,
"type": "grave",
"sound": "grave",
"static": true,
"zombie_spawn_chance": 20,
"item": "guts"
},
{
"x_range": [365, 375],
"y": 0,
"enemy_type": "ghoul",
"health": 6,
"damage": 3,
"attack_range": 2,
"attack_pattern": {
"type": "hunter",
"turn_threshold": 4
}
},
{
"x_range": [393, 397],
"y": 3,
"sound": "coin",
"collectible": true,
"static": true
},
{
"x": 395,
"y": 3,
"sound": "coffin",
"type": "coffin",
"item": "jack_o_lantern"
},
{
"x_range": [400, 415],
"y": 0,