Finally remembered to remove some debug statements. Added a finish level fanfare for the skeleton, complete with wicked laugh. Work on level 8, it used to be a tiny level, now it's better and has a ghost boss.
This commit is contained in:
@@ -239,6 +239,87 @@
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"collectible": true,
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"static": true
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},
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{
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"x_range": [60, 85],
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"y": 15,
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"type": "skull_storm",
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"damage": 4,
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"maximum_skulls": 3,
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"frequency": {
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"min": 1,
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"max": 3
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}
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},
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{
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"x_range": [335, 345],
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"y": 0,
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"enemy_type": "ghoul",
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"health": 6,
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"damage": 3,
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"attack_range": 2,
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"attack_pattern": {
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"type": "hunter",
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"turn_threshold": 4
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}
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},
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{
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"x_range": [335, 395],
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"y": 15,
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"type": "skull_storm",
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"damage": 4,
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"maximum_skulls": 5,
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"frequency": {
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"min": 2,
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"max": 4
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}
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},
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{
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"x_range": [350, 360],
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"y": 0,
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"enemy_type": "ghoul",
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"health": 6,
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"damage": 3,
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"attack_range": 2,
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"attack_pattern": {
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"type": "hunter",
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"turn_threshold": 4
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}
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},
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{
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"x": 355,
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"y": 0,
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"type": "grave",
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"sound": "grave",
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"static": true,
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"zombie_spawn_chance": 20,
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"item": "guts"
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},
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{
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"x_range": [365, 375],
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"y": 0,
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"enemy_type": "ghoul",
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"health": 6,
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"damage": 3,
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"attack_range": 2,
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"attack_pattern": {
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"type": "hunter",
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"turn_threshold": 4
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}
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},
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{
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"x_range": [393, 397],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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},
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{
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"x": 395,
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"y": 3,
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"sound": "coffin",
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"type": "coffin",
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"item": "jack_o_lantern"
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},
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{
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"x_range": [400, 415],
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"y": 0,
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