Pause game added, bound to backspace.
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		| @@ -186,6 +186,8 @@ class WickedQuest: | ||||
|             pygame.event.clear() | ||||
|             self.player.scoreboard.add_high_score() | ||||
|  | ||||
|         pygame.event.clear() | ||||
|         pygame.event.pump() | ||||
|         cut_scene(self.sounds, "game_over") | ||||
|         display_text(report) | ||||
|  | ||||
| @@ -215,6 +217,8 @@ class WickedQuest: | ||||
|                     elif event.key in [pygame.K_CAPSLOCK, pygame.K_TAB]: | ||||
|                         self.runLock = not self.runLock | ||||
|                         speak("Run lock " + ("enabled." if self.runLock else "disabled.")) | ||||
|                     elif event.key == pygame.K_BACKSPACE: | ||||
|                         pause_game() | ||||
|                     # Volume controls (require Alt) | ||||
|                     elif altPressed: | ||||
|                         if event.key == pygame.K_PAGEUP: | ||||
|   | ||||
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