Pause game added, bound to backspace.
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@@ -186,6 +186,8 @@ class WickedQuest:
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pygame.event.clear()
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self.player.scoreboard.add_high_score()
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pygame.event.clear()
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pygame.event.pump()
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cut_scene(self.sounds, "game_over")
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display_text(report)
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@@ -215,6 +217,8 @@ class WickedQuest:
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elif event.key in [pygame.K_CAPSLOCK, pygame.K_TAB]:
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self.runLock = not self.runLock
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speak("Run lock " + ("enabled." if self.runLock else "disabled."))
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elif event.key == pygame.K_BACKSPACE:
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pause_game()
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# Volume controls (require Alt)
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elif altPressed:
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if event.key == pygame.K_PAGEUP:
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