Add run lock toggle, so you can lock the running state and then use space or shift to walk. Keybinding is tab or capslock. Update all external references to coin to be bone dust instead. Change the sound names to match. Now the only coin references are in the code itself.
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@@ -37,12 +37,12 @@ If you set locked to true, the player may not leave the level until all enemies
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All objects go in an "objects" list. Here are some examples of what you can add:
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### Coins (Bone Dust)
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### Bone Dust
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{
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"x_range": [5, 8],
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"y": 3,
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"sound": "coin",
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"sound": "bone_dust",
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"collectible": true,
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"static": true
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}
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@@ -142,7 +142,7 @@ For example, to add a werewolf enemy:
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## Tips
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- Add at least 33 coins per level
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- Add at least 33 bone dust per level
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- Space out hazards to give players a chance
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- Enemy health:
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- Regular enemies: 4-6 HP
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