Added shift as an alternative run key.
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		| @@ -16,7 +16,7 @@ d or right arrow: move right | ||||
| w or up arrow: jump | ||||
| s or down arrow: duck | ||||
| Control: attack | ||||
| Space: hold to run. | ||||
| Space or shift: hold to run. | ||||
| f or alt: throw jack O'lantern | ||||
| c: check bone dust | ||||
| e: Check currently wielded weapon. | ||||
|   | ||||
| @@ -71,7 +71,7 @@ class WickedQuest: | ||||
|         elif (not keys[pygame.K_s] and not keys[pygame.K_DOWN]) and player.isDucking: | ||||
|             player.stand() | ||||
|  | ||||
|         player.isRunning = keys[pygame.K_SPACE] | ||||
|         player.isRunning = keys[pygame.K_SPACE] or keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT] | ||||
|      | ||||
|         # Get current speed (handles both running and jumping) | ||||
|         currentSpeed = player.get_current_speed() | ||||
|   | ||||
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