Added shift as an alternative run key.
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		| @@ -16,7 +16,7 @@ d or right arrow: move right | |||||||
| w or up arrow: jump | w or up arrow: jump | ||||||
| s or down arrow: duck | s or down arrow: duck | ||||||
| Control: attack | Control: attack | ||||||
| Space: hold to run. | Space or shift: hold to run. | ||||||
| f or alt: throw jack O'lantern | f or alt: throw jack O'lantern | ||||||
| c: check bone dust | c: check bone dust | ||||||
| e: Check currently wielded weapon. | e: Check currently wielded weapon. | ||||||
|   | |||||||
| @@ -71,7 +71,7 @@ class WickedQuest: | |||||||
|         elif (not keys[pygame.K_s] and not keys[pygame.K_DOWN]) and player.isDucking: |         elif (not keys[pygame.K_s] and not keys[pygame.K_DOWN]) and player.isDucking: | ||||||
|             player.stand() |             player.stand() | ||||||
|  |  | ||||||
|         player.isRunning = keys[pygame.K_SPACE] |         player.isRunning = keys[pygame.K_SPACE] or keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT] | ||||||
|      |      | ||||||
|         # Get current speed (handles both running and jumping) |         # Get current speed (handles both running and jumping) | ||||||
|         currentSpeed = player.get_current_speed() |         currentSpeed = player.get_current_speed() | ||||||
|   | |||||||
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