Added shift as an alternative run key.
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@@ -71,7 +71,7 @@ class WickedQuest:
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elif (not keys[pygame.K_s] and not keys[pygame.K_DOWN]) and player.isDucking:
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player.stand()
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player.isRunning = keys[pygame.K_SPACE]
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player.isRunning = keys[pygame.K_SPACE] or keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT]
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# Get current speed (handles both running and jumping)
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currentSpeed = player.get_current_speed()
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