New items added..
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@@ -49,9 +49,12 @@ class WickedQuest:
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player = self.currentLevel.player
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currentTime = pygame.time.get_ticks()
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# Calculate current speed based on jumping state
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currentSpeed = player.moveSpeed * 1.5 if player.isJumping else player.moveSpeed
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# Update running state
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player.isRunning = keys[pygame.K_SPACE]
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# Get current speed (handles both running and jumping)
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currentSpeed = player.get_current_speed()
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# Track movement distance for this frame
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movementDistance = 0
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