Moved alternate jack-o-lantern throw key to enter. No more conflicts with volume keys.
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		| @@ -18,7 +18,7 @@ s or down arrow: Duck. | ||||
| tab or capslock: Toggle run lock. | ||||
| Control: Attack. | ||||
| Space or shift: Hold to run if runlock is disabled. If run lock is enabled, hold to walk. | ||||
| f or alt: Throw jack O'lantern. | ||||
| f or enter: Throw jack O'lantern. | ||||
| c: Check bone dust. | ||||
| e: Check currently wielded weapon. | ||||
| h: Check health. | ||||
|   | ||||
| @@ -113,7 +113,7 @@ class WickedQuest: | ||||
|             speak(f"{player.get_lives()} lives") | ||||
|         if keys[pygame.K_j]:  # Check jack o'lanterns | ||||
|             speak(f"{player.get_jack_o_lanterns()} jack o'lanterns") | ||||
|         if keys[pygame.K_f]  or keys[pygame.K_LALT] or keys[pygame.K_RALT]: | ||||
|         if keys[pygame.K_f]  or keys[pygame.K_RETURN]: | ||||
|             currentTime = pygame.time.get_ticks() | ||||
|             if currentTime - self.lastThrowTime >= self.throwDelay: | ||||
|                 self.currentLevel.throw_projectile() | ||||
|   | ||||
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