Moved alternate jack-o-lantern throw key to enter. No more conflicts with volume keys.
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@@ -18,7 +18,7 @@ s or down arrow: Duck.
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tab or capslock: Toggle run lock.
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tab or capslock: Toggle run lock.
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Control: Attack.
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Control: Attack.
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Space or shift: Hold to run if runlock is disabled. If run lock is enabled, hold to walk.
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Space or shift: Hold to run if runlock is disabled. If run lock is enabled, hold to walk.
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f or alt: Throw jack O'lantern.
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f or enter: Throw jack O'lantern.
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c: Check bone dust.
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c: Check bone dust.
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e: Check currently wielded weapon.
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e: Check currently wielded weapon.
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h: Check health.
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h: Check health.
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@@ -113,7 +113,7 @@ class WickedQuest:
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speak(f"{player.get_lives()} lives")
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speak(f"{player.get_lives()} lives")
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if keys[pygame.K_j]: # Check jack o'lanterns
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if keys[pygame.K_j]: # Check jack o'lanterns
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speak(f"{player.get_jack_o_lanterns()} jack o'lanterns")
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speak(f"{player.get_jack_o_lanterns()} jack o'lanterns")
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if keys[pygame.K_f] or keys[pygame.K_LALT] or keys[pygame.K_RALT]:
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if keys[pygame.K_f] or keys[pygame.K_RETURN]:
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currentTime = pygame.time.get_ticks()
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currentTime = pygame.time.get_ticks()
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if currentTime - self.lastThrowTime >= self.throwDelay:
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if currentTime - self.lastThrowTime >= self.throwDelay:
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self.currentLevel.throw_projectile()
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self.currentLevel.throw_projectile()
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