Some minor cleanup.

This commit is contained in:
Storm Dragon
2025-03-21 20:54:13 -04:00
parent cb69189c8e
commit 87d0764156
16 changed files with 193 additions and 193 deletions

View File

@@ -22,14 +22,14 @@ class WickedQuest:
self.player = None
self.currentGame = None
self.runLock = False # Toggle behavior of the run keys
def load_level(self, levelNumber):
"""Load a level from its JSON file."""
levelFile = get_level_path(self.currentGame, levelNumber)
try:
with open(levelFile, 'r') as f:
levelData = json.load(f)
# Create player if this is the first level
if self.player is None:
self.player = Player(levelData["player_start"]["x"],
@@ -51,11 +51,11 @@ class WickedQuest:
self.player.moveSpeed *= 2 # Restore normal speed
if self.player.currentWeapon:
self.player.currentWeapon.attackDuration *= 0.5 # Restore normal attack speed
# Pass existing player to new level
pygame.event.clear()
self.currentLevel = Level(levelData, self.sounds, self.player)
return True
except FileNotFoundError:
return False
@@ -63,14 +63,14 @@ class WickedQuest:
def validate_levels(self):
"""Check if level files have valid JSON."""
errors = []
# Check levels from 1 until no more files are found
levelNumber = 1
while True:
levelPath = get_level_path(self.currentGame, levelNumber)
if not os.path.exists(levelPath):
break
try:
with open(levelPath, 'r') as f:
# This will raise an exception if JSON is invalid
@@ -79,9 +79,9 @@ class WickedQuest:
errors.append(f"Level {levelNumber}: Invalid JSON format - {str(e)}")
except Exception as e:
errors.append(f"Level {levelNumber}: Error reading file - {str(e)}")
levelNumber += 1
return errors
def handle_input(self):
@@ -89,7 +89,7 @@ class WickedQuest:
keys = pygame.key.get_pressed()
player = self.currentLevel.player
currentTime = pygame.time.get_ticks()
# Update running and ducking states
if (keys[pygame.K_s] or keys[pygame.K_DOWN]) and not player.isDucking:
player.duck()
@@ -106,7 +106,7 @@ class WickedQuest:
# Track movement distance for this frame
movementDistance = 0
# Horizontal movement
if keys[pygame.K_a] or keys[pygame.K_LEFT]: # Left
movementDistance = currentSpeed
@@ -116,7 +116,7 @@ class WickedQuest:
movementDistance = currentSpeed
player.xPos += currentSpeed
player.facingRight = True
# Handle footsteps
if movementDistance > 0 and not player.isJumping:
player.distanceSinceLastStep += movementDistance
@@ -147,13 +147,13 @@ class WickedQuest:
# Handle attack with either CTRL key
if (keys[pygame.K_LCTRL] or keys[pygame.K_RCTRL]) and player.start_attack(currentTime):
play_sound(self.sounds[player.currentWeapon.attackSound])
# Handle jumping
if (keys[pygame.K_w] or keys[pygame.K_UP]) and not player.isJumping:
player.isJumping = True
player.jumpStartTime = currentTime
play_sound(self.sounds['jump'])
# Check if jump should end
if player.isJumping and currentTime - player.jumpStartTime >= player.jumpDuration:
player.isJumping = False
@@ -167,12 +167,12 @@ class WickedQuest:
# Convert time from milliseconds to minutes:seconds
minutes = timeTaken // 60000
seconds = (timeTaken % 60000) // 1000
# Update time in stats
self.currentLevel.player.stats.update_stat('Total time', timeTaken, levelOnly=True)
report = [f"Time taken: {minutes} minutes and {seconds} seconds"]
# Add all level stats
for key in self.currentLevel.player.stats.level:
if key != 'Total time': # Skip time since we already displayed it
@@ -195,10 +195,10 @@ class WickedQuest:
"""Display game over screen with statistics."""
minutes = timeTaken // 60000
seconds = (timeTaken % 60000) // 1000
report = ["Game Over!"]
report.append(f"Time taken: {minutes} minutes and {seconds} seconds")
# Add all total stats
for key in self.currentLevel.player.stats.total:
if key not in ['Total time', 'levelsCompleted']: # Skip these
@@ -222,14 +222,14 @@ class WickedQuest:
while True:
currentTime = pygame.time.get_ticks()
pygame.event.pump()
# Game volume controls
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
# Check for Alt modifier
mods = pygame.key.get_mods()
altPressed = mods & pygame.KMOD_ALT
if event.key == pygame.K_ESCAPE:
try:
pygame.mixer.music.stop()
@@ -260,11 +260,11 @@ class WickedQuest:
self.currentLevel.player.update(currentTime)
self.handle_input()
self.currentLevel.update_audio()
# Handle combat and projectiles
self.currentLevel.handle_combat(currentTime)
self.currentLevel.handle_projectiles(currentTime)
# Check for death first
if self.currentLevel.player.get_health() <= 0:
if self.currentLevel.player.get_lives() <= 0:
@@ -307,7 +307,7 @@ class WickedQuest:
self.display_game_over(totalTime)
return
clock.tick(60) # 60 FPS
def run(self):
@@ -345,7 +345,7 @@ class WickedQuest:
for i, entry in enumerate(scores, 1):
scoreStr = f"{i}. {entry['name']}: {entry['score']}"
lines.append(scoreStr)
pygame.event.clear()
display_text(lines)
elif choice == "learn_sounds":