Hopefully fixed a race condition where you could be killed while getting a cauldron and come back to life. Added sound for fill in grave and for survivor bonus.

This commit is contained in:
Storm Dragon
2025-09-09 00:01:53 -04:00
parent 1d37a16f9e
commit 8766290ccd
5 changed files with 21 additions and 5 deletions

View File

@@ -74,6 +74,7 @@ class PowerUp(Object):
# In survival mode, give bonus score instead
level.levelScore += 2000
speak("Extra life found! Bonus score in survival mode!")
play_sound(self.sounds.get('survivor_bonus', 'get_extra_life')) # Use survivor_bonus sound if available
else:
player.extra_life()
elif self.item_type == 'shin_bone': # Add shin bone handling