Hopefully fixed a race condition where you could be killed while getting a cauldron and come back to life. Added sound for fill in grave and for survivor bonus.
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@@ -74,6 +74,7 @@ class PowerUp(Object):
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# In survival mode, give bonus score instead
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level.levelScore += 2000
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speak("Extra life found! Bonus score in survival mode!")
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play_sound(self.sounds.get('survivor_bonus', 'get_extra_life')) # Use survivor_bonus sound if available
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else:
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player.extra_life()
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elif self.item_type == 'shin_bone': # Add shin bone handling
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