Stop score from appearing as a float.
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		| @@ -103,7 +103,7 @@ class WickedQuest: | ||||
|         if keys[pygame.K_h]: | ||||
|             speak(f"{player.get_health()} health of {player.get_max_health()}") | ||||
|         if keys[pygame.K_i]: | ||||
|             speak(f"Level {self.currentLevel.levelId}, {self.currentLevel.levelName}. {player.get_health()} health of {player.get_max_health()}. {self.currentLevel.levelScore} points on this level so far. {player.get_lives()} lives remaining.") | ||||
|             speak(f"Level {self.currentLevel.levelId}, {self.currentLevel.levelName}. {player.get_health()} health of {player.get_max_health()}. {int(self.currentLevel.levelScore)} points on this level so far. {player.get_lives()} lives remaining.") | ||||
|         if keys[pygame.K_l]: | ||||
|             speak(f"{player.get_lives()} lives") | ||||
|         if keys[pygame.K_j]:  # Check jack o'lanterns | ||||
| @@ -150,7 +150,7 @@ class WickedQuest: | ||||
|             if key != 'Total time':  # Skip time since we already displayed it | ||||
|                 report.append(f"{key}: {self.currentLevel.player.stats.get_level_stat(key)}") | ||||
|  | ||||
|         report.append(f"Score: {self.currentLevel.levelScore}") | ||||
|         report.append(f"Score: {int(self.currentLevel.levelScore)}") | ||||
|  | ||||
|         # Stop all sounds and music then play fanfare | ||||
|         try: | ||||
|   | ||||
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