Stop score from appearing as a float.
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		| @@ -103,7 +103,7 @@ class WickedQuest: | |||||||
|         if keys[pygame.K_h]: |         if keys[pygame.K_h]: | ||||||
|             speak(f"{player.get_health()} health of {player.get_max_health()}") |             speak(f"{player.get_health()} health of {player.get_max_health()}") | ||||||
|         if keys[pygame.K_i]: |         if keys[pygame.K_i]: | ||||||
|             speak(f"Level {self.currentLevel.levelId}, {self.currentLevel.levelName}. {player.get_health()} health of {player.get_max_health()}. {self.currentLevel.levelScore} points on this level so far. {player.get_lives()} lives remaining.") |             speak(f"Level {self.currentLevel.levelId}, {self.currentLevel.levelName}. {player.get_health()} health of {player.get_max_health()}. {int(self.currentLevel.levelScore)} points on this level so far. {player.get_lives()} lives remaining.") | ||||||
|         if keys[pygame.K_l]: |         if keys[pygame.K_l]: | ||||||
|             speak(f"{player.get_lives()} lives") |             speak(f"{player.get_lives()} lives") | ||||||
|         if keys[pygame.K_j]:  # Check jack o'lanterns |         if keys[pygame.K_j]:  # Check jack o'lanterns | ||||||
| @@ -150,7 +150,7 @@ class WickedQuest: | |||||||
|             if key != 'Total time':  # Skip time since we already displayed it |             if key != 'Total time':  # Skip time since we already displayed it | ||||||
|                 report.append(f"{key}: {self.currentLevel.player.stats.get_level_stat(key)}") |                 report.append(f"{key}: {self.currentLevel.player.stats.get_level_stat(key)}") | ||||||
|  |  | ||||||
|         report.append(f"Score: {self.currentLevel.levelScore}") |         report.append(f"Score: {int(self.currentLevel.levelScore)}") | ||||||
|  |  | ||||||
|         # Stop all sounds and music then play fanfare |         # Stop all sounds and music then play fanfare | ||||||
|         try: |         try: | ||||||
|   | |||||||
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