Added override capabilities for lots of items, weapons, and hazards.
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		| @@ -9,6 +9,7 @@ class Object: | ||||
|         self.xRange = [x, x] if isinstance(x, (int, float)) else x | ||||
|         self.yPos = yPos | ||||
|         self.soundName = soundName | ||||
|         self.originalSoundName = soundName  # Store original sound name for game logic checks | ||||
|         self.isStatic = isStatic | ||||
|         self.isCollectible = isCollectible | ||||
|         self.isHazard = isHazard | ||||
|   | ||||
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