A couple of small adjustments to level 12 and 13. Added the ability to lock levels meaning all enemies must be defeated before you can pass the right boundary. Raised the volume level of coffins a bit. Fixed hunter style attack patterns.
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@@ -90,7 +90,7 @@ class WickedQuest:
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if keys[pygame.K_c]:
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speak(f"{player.get_coins()} gbone dust")
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if keys[pygame.K_h]:
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speak(f"{player.get_health()} HP")
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speak(f"{player.get_health()} health of {player.get_max_health()}")
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if keys[pygame.K_l]:
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speak(f"{player.get_lives()} lives")
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if keys[pygame.K_j]: # Check jack o'lanterns
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