Made vulnerable and spawn code not depend on the enemy type. Hopefully nothing broke.
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@@ -327,14 +327,17 @@
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"health": 30,
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"damage": 2,
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"attack_range": 1,
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"has_vulnerability": true,
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"is_vulnerable": false,
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"vulnerability_duration": 1000,
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"invulnerability_duration": 5000,
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"speed_multiplier": 0.8,
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"attack_cooldown": 1200,
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"attack_pattern": {
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"type": "patrol"
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"type": "hunter",
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"turn_threshold": 2
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}
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}
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}
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],
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"boundaries": {
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"left": 0,
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