Made vulnerable and spawn code not depend on the enemy type. Hopefully nothing broke.
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@@ -334,7 +334,12 @@
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"attack_range": 2,
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"attack_pattern": {
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"type": "patrol"
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}
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},
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"can_spawn": true,
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"spawn_type": "black_cat",
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"spawn_cooldown": 5000,
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"spawn_chance": 75,
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"spawn_distance": 4
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},
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{
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"x_range": [405, 495],
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