Made vulnerable and spawn code not depend on the enemy type. Hopefully nothing broke.
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@@ -257,16 +257,25 @@
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"static": true
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},
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{
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"x_range": [400, 420],
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"type": "spider_web",
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"x": 395,
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"y": 0
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},
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{
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"x_range": [400, 415],
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"y": 0,
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"enemy_type": "revenant",
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"health": 40,
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"damage": 1,
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"attack_range": 1,
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"zombie_spawn_cooldown": 2500,
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"attack_pattern": {
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"type": "patrol"
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}
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},
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"can_spawn": true,
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"spawn_type": "zombie",
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"spawn_cooldown": 2500,
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"spawn_chance": 100,
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"spawn_distance": 5
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}
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],
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"boundaries": {
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