Updated libstormgames. Added end of skull storm sound. Fixed inconsistancy with escape key in survival as apposed to story mode.
This commit is contained in:
@@ -230,7 +230,7 @@ class WickedQuest:
|
||||
speak(f"{player.get_health()} health of {player.get_max_health()}")
|
||||
if keys[pygame.K_i]:
|
||||
if self.currentLevel.levelId == 999:
|
||||
speak(f"Wave {self.survivalWave}. {player.get_health()} health of {player.get_max_health()}. {int(self.currentLevel.levelScore)} points on this level so far. {player.get_lives()} lives remaining.")
|
||||
speak(f"Wave {self.survivalWave}. {player.get_health()} health of {player.get_max_health()}. {int(self.currentLevel.levelScore)} points on this wave so far. {player.get_lives()} lives remaining.")
|
||||
else:
|
||||
speak(f"Level {self.currentLevel.levelId}, {self.currentLevel.levelName}. {player.get_health()} health of {player.get_max_health()}. {int(self.currentLevel.levelScore)} points on this level so far. {player.get_lives()} lives remaining.")
|
||||
if keys[pygame.K_l]:
|
||||
@@ -384,6 +384,9 @@ class WickedQuest:
|
||||
pygame.mixer.music.stop()
|
||||
except:
|
||||
pass
|
||||
# Calculate total time and show game over sequence
|
||||
totalTime = pygame.time.get_ticks() - self.gameStartTime
|
||||
self.display_game_over(totalTime)
|
||||
return
|
||||
elif event.key in [pygame.K_CAPSLOCK, pygame.K_TAB]:
|
||||
self.runLock = not self.runLock
|
||||
|
Reference in New Issue
Block a user